032: Baba Nagra
Our heroes head into the depths of Frostelm Forest to meet the fabled witch of the woods - Baba Nagra.

Our heroes head into the depths of Frostelm Forest to meet the fabled witch of the woods - Baba Nagra.
While exploring the mines, our party find themselves faced off against a deadly threat.
As the party explores the cordael-containing mines, they get up to a few shenanigans...
Having arrived at the birdfolk village, our party negotiates a deal to enter the mines - and does just that.
Having met with the local orcs, our heroes have found themselves with an aviary companion while they make their ascent to the top of the mountain.
As the party head towards the mountains, they encounter orcs in the mists.
Having returned from assisting the local goblins, our heroes decide to get up to some less-than-legitimate gambling.
Our group of adventurers head north of Rosewood to figure out just what is going on with the "goblin problem" Rosewood seems to be having.
The group approach the local Witch of Rosewood, Sylvia, regarding the strange vials of substances they have found in the various ruins so far.
While in Rosewood, Rohannon participates in the Night of the Hunt - and finds a strange creature indeed.
Our group gets up to some gambling shenanigans while in Rosewood.
As our heroes explore Rosewood, Flynn decides to investigate the case of a missing girl. In doing so, they discover a strange, angelic creature.
Having arrived in Rosewood, our group of intrepid adventurers decide to each independently go to meet the fabled Witch of the town.
Our party arrives in the town of Rosewood, immediately setting out to meet the locals and investigate the case of a missing girl.
As a favor to the Rheese family, our adventurers decide to hunt down the gnolls that plague the nearby lands.
Our group of adventurers find themselves discussing the matters of the surrounding environs with the Rheese family.
At the Rheese family home, some of the family prove to be skilled in certain fields, and a few of our adventurers learn some new, interesting things.
Having rescued a stranger from a group of gnolls, our party finds themselves invited to dinner at a large home owned by the unique family.
Having explored the ruins of Teer Pelthera, out group of adventurers follow down the Pelthera river and begin hearing strange noises in the night.
Our group of adventurers have found themselves at the depths of the ruins of Teer Pelthera, where they have met their ultimate challenge yet: An unlockable door! Or so it seems... Meanwhile, Treasure deals with what's left in that secret compartment.
Having dealt with the harpy threat, our group of intrepid adventurers find themselves at Teer Pelthera. Exploring the ruins, they find a number of interesting finds - including a secret panel of vases that might not be exactly what they seem.
Having arrived at landfall, our adventurers find themselves faced with the core of the harpy problem: a harpy matriarch. How will they overcome this fearsome predator?
Having dealt with the harpy attack, our heroes handle the aftermath and their wounds in different ways before debating just how to handle the bigger threat of the harpy problem at large.
As our adventurers travel down the Pelthera River, their ship is set upon by harpies in the night!
Having arrived back in Baressa, our adventurers find themselves overhearing rumors from the sailors of the tavern. Recognizing the Captain of one of the ships docked in the city, Rohannon agrees to a mission on behalf of the party, and our group finds themselves on a river-faring vessel headed towards the next adventure.
Join our heroes today as they get up to some shopping shenanigans in Baressa! It ain't D&D if you don't attempt to barter with your boobs.
Having scours the ruins of Teer Farrar and Lab Hulash, our adventurers return to Baressa. Druscilla visits the stalls runs by druids gathered in the city for the Druid Summit in order to further her druidic learnings, while Flynn disappears for some mysterious training.
Having done battle with the strange construct creature, our adventurers continue to probe the remaining rooms of Lab Hulash in Teer Farrar.
Join our group of ruins-diving adventurers as they do battle with a strange and fearsome creature that has quite literally crashed down from the ceiling above!
In today's double-length episode, our adventurers find themselves discovering more and more about the ruins of Teer Farrar - as well as unearthing an ancient secret.