DarkAge is a mature, fantasy fiction, podcast novel where Sword and Sorcery meets Medieval Fantasy.
A group of friends playing a fantasy role-playing game, DarkAge, become trapped inside the game as their characters. Many of their past gaming decisions will come back to haunt them. They must battle wizards, demons, knights, giants, and the undead but find their most deadly foe is each other. Will our heroes find their way back home? Will they want to go back home?
Come hangout at The Busted Skull Tavern, where the ale is cold and the wenches are hot.
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I talk a little about DarkAge. Bonus DarkAge stuff and some bloopers are included in this Q&A episode. Please leave a good review for DarkAge on iTunes and Podiobooks.
Kev and his friends are in the basement of King Kronerth's castle. They are trying to contact Kronerth and warn him that he is being influenced by Werlosig and Etah, when demons attack.
Kev and his friends are attacked in Jer's lab by Mirinean soldiers. James battles Etah for the right to kill Hades as he hangs helpless in King Kronerth's dungeon.
Kev and his friends try to hold back the tide of Mirinean soldiers that are trying to kill them as they escape an undergound lab complex. Once outside, they find something even more terrifying.
King Kronerth hires Hades to disable Sir Vonjearle. Sir Vonjearle had challenged King Kronerth to battle for the Throne of Mirinea. Not all of our heroes are going to survive this episode.
Lourdes and Malcom are freed by the Thieves Guild. The couple decides what they are going to do in DarkAge. Kev and the boys leave Mirinea to go on vacation up in the mountains but the trip gets bogged down by rain and medieval technology.
Kev and King Kronerth have a confrontation over Sir Drearin's murder. Vaughn and Sake try to cheer Kev up. Kronerth is challenged to a duel by Sir Vonjearle for the Crown of Mirinea.
Lourdes and Malcom discover shopping in DarkAge. The couple gets into trouble with the local Thieves Guild. John becomes Hades and gets a job from King Kronerth.
Werlosig realizes that Henry is impersonating the King of Mirinea. Henry orders his spy organization to get rid of some troublesome knights, who are threatening to overthrow him.