#112 How should an in-game economy be balanced? - podcast episode cover

#112 How should an in-game economy be balanced?

Jul 07, 20251 hr 1 min
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Episode description

How do you make an in-game economy "just right"? How do you balance it to fit the needs of the most players possible? How do you tune a game to prepare for "a Nicco"? Could the crub crew take a gorilla...?

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SHOW NOTES
At around 26:40 Kevin invokes Nicco's Resident Evil Take. If you aren't aware, become aware:
https://youtu.be/3Ii5Q2uBR1M

TODAY'S CRUBCAST HOSTS
Chris: https://www.youtube.com/@MykonosFan
Nicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUg
Moriarty: https://www.youtube.com/@reallycool
Trav: https://www.youtube.com/@ThatTravGuy

CHAPTERS
00:00 This Zelda shit sounds suspicious
08:04 HOLD ON, Nicco. (Doom Eternal x Balatro)
12:11 Optimizing fun out of the experience, the gamer's way
20:29 Nicco's extreme thoughts on what an in-game economy should be
28:13 Chris mentions Bioshock Infinite in 2025
35:23 Insane Pokemon, and plight of the common gamer
47:11 *taps headband* infinite ammo
54:16 Could the crub crew beat one gorilla? (Chef Kilo)

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