In this podcast, discover how physical prototyping, water systems, and shifting sound and light bring Georgie Friedman’s installations to life. In this interview, Georgie Friedman explores the creative process behind Dissolution , an immersive installation blending spatial sound, projection-mapped video and dripping water to evoke a dark, cave-like stillness. The work was installed at Gallery A2, part of Artisans Asylum, a collaborative makerspace in Boston. Georgie is a Boston-based interdiscip...
Jul 12, 2025•21 min•Ep. 26
In this podcast, you’ll learn how Johan F. Karlsson uses observation, intuition, and the concept of ma to shape site-specific installations that reveal subtle changes in space and time. In this interview, Johan F. Karlsson talks about the creative process behind Against the day and The space that remains . The installations are part of the exhibition Forever is nothing , developed during Johan’s residency at Space Department, a Japanese residency program that supports architecture and spatial-ba...
Jun 03, 2025•17 min•Ep. 25
What does it mean to make art for a forest—not just about it? Keith Armstrong explores this question through his long-term project Forest Art Intelligence, which blends ecological recovery with creative experimentation. Forest Art Intelligence is a project that regenerates a cleared block of land into a native forest. Developed in partnership with the Samford Ecological Research Facility (SERF) and the Terrestrial Ecosystem Research Network (TERN), the project will be supported in 2024 through a...
May 03, 2025•29 min•Ep. 24
In this podcast, you will learn how Lacunae , an interactive installation by Tasmanian artist collective Soma Lumia, has evolved through multiple iterations. Lacunae is an interactive installation that enables people to dance with others in different locations through projected silhouettes and sound. In this conversation, Darryl Rogers and Troy Merritt from Soma Lumia share the journey of Lacunae . The project was born during COVID-19 to rethink how technology shapes human connection. It was ori...
Mar 28, 2025•26 min•Ep. 23
What happens when an artwork is shaped by the unpredictability of public space? In this interview Ariana Gerstein and Monteith McCollum discuss What We Bring , an outdoor installation that extends Ariana’s larger documentary project exploring migration, personal history, and overlooked traces of the past. While filming in Athens, Greece, she was drawn to a clothesline hanging in an old neighborhood—a simple yet powerful marker of everyday life. The street, surrounded by century-old markets and r...
Feb 21, 2025•31 min•Ep. 22
In this podcast, you will learn how Rita Eperjesi is rethinking the way creative coding is taught with her project, DECODE: A Friendly Introduction to Creative Coding through Analog Techniques. Rita Eperjesi is a Berlin-based Hungarian artist and creative technologist dedicated to merging art and technology through innovative projects, international exhibitions, and educational initiatives. During the conversation, Rita Eperjesi shares her innovative approach to creative coding, emphasising the ...
Jan 25, 2025•18 min•Season 1Ep. 21
In this interview, learn how to create immersive atmospheres that evoke self-reflection and emotional engagement in audiences. This conversation features Matt Warren, an artist, musician, and educator based in Nipaluna/Hobart, whose work has been exhibited internationally in Canada, Germany, New Zealand, the USA, and across Australia. Matt shares insights into the creative and conceptual processes behind Secular Ritual (selfie), his recent installation at Sawtooth Gallery in Launceston. Drawing ...
Jan 03, 2025•18 min•Ep. 20
In this interview, new media artist Yizhen Li shares the creative process behind Lava’s Lament, an immersive installation exhibited at Gray Area in San Francisco in early 2024 as part of Gray Area’s Cultural Incubator. Yizhen’s work blends soft materials, light, and projections to create a space that explores themes of femininity, memory, and the natural cycles that connect us to the environment. Originally from Sichuan, China, Yizhen draws from traditional cultural elements and combines them wi...
Dec 06, 2024•20 min•Ep. 19
In this interview, artist Nigel Helyer shares the creative and technical processes behind BioSphere | DataSphere, a series of works based on environmental data from the Tasman Fracture Marine Park. The project is a collaborative research effort involving the Institute for Marine and Antarctic Studies, the Australian Antarctic Division, and CSIRO. Based in Australia, Nigel is an internationally renowned sculptor and sound artist known for creating large-scale sound sculptures, environmental publi...
Nov 09, 2024•31 min•Ep. 18
In this interview, artist Bego M. Santiago discusses the creative process behind her series Cosmos: All That is Ordered. Cosmos: All That is Ordered is a series of installations that blends sacred geometry, science, and spirituality, creating hypnotic and introspective experiences. Listen to this podcast to learn about: The conceptual development of Cosmos: All That is Ordered and its use of sacred geometry to blend science with spirituality. The influence of Pythagorean cosmology in Bego's work...
Oct 11, 2024•28 min•Ep. 17
In this interview, Andrey Shibanov and Khristina Ots from SPLACES.STUDIO talk about the creative and technical processes behind the interactive sculpture "Megalith", which transforms a stone into an immersive, responsive soundscape. SPLACES.STUDIO brings together artists, engineers, and scientists to collaborate on projects that combine light, sound, and natural elements, aiming to create sustainable, nature-inspired solutions. With a focus on innovation and environmental responsibility, their i...
Sep 14, 2024•32 min•Ep. 13
Explore the intricate process of crafting immersive digital spaces with Simon Burgin. Simon Burgin creates immersive artworks and interactive installations featured in prominent venues such as The Lume in Melbourne and the National Museum of Australia. In this episode, Simon shares insights into his project, “Natures Store", an immersive moving image piece created using AI-aided photogrammetry to reimagine natural environments. "Natures Store" was featured as part of Immerse 2024, an event that ...
Aug 17, 2024•23 min•Ep. 15
Ever wondered about the environmental impact of your digital footprint? In this interview, Ali Phi discusses the creative process behind 'TWh (terawatt hours)'. 'TWh' is an installation that blends web technologies to explore the environmental impact of digital technologies. The installation was commissioned by the New Now Festival and exhibited at the Mixing Plant in Zollverein, an industrial coal mine complex and UNESCO heritage site in Essen, Germany. Listen to this podcast to learn about how...
Jul 20, 2024•30 min•Ep. 14
In this interview Joel Zika talks about the creative process behind “Valley of a Thousand Plants”. “Valley of a Thousand Plants" is an immersive installation that surrounds audiences with hyper-real animated plant forms that react to visitors' proximity. The installation is hosted at the Cube at the Multi-Arts Pavilion in Lake Macquarie, NSW, a 360-degree immersive digital projection space. Joel Zika is a multimedia artist and educator currently teaching at Kent State University. He has a backgr...
Jun 21, 2024•33 min•Ep. 12
Amalie Solande from Vertigo, a Copenhagen-based audiovisual artist collective, discusses their outdoor light installation, Siro, in this episode. The installation features a circle of large light tubes that change colour when approached by the audience, creating a magical and immersive experience. Amalie also shares insights into the collaborative process at Vertigo and the challenges they faced in creating the installation. Tune in to learn more about their unique approach to blending nature an...
May 23, 2024•23 min•Ep. 11
This episode is an interview with artists Vicky Browne and Simon Reece about their innovative work, "Motherboard." Merging ceramics with technology, this piece invites viewers to experience interactive sculptures that emit varying tonal frequencies as they hold the objects. The piece was developed for a show called “Underground” that was held at the Blue Mountains Cultural centre from late 2023 to early 2024. Vicky Browne, an interdisciplinary artist with a background in sculpture, and Simon Ree...
Apr 07, 2024•26 min•Ep. 11
In this interview Theresa Schubert a Berlin-based artist discusses her “Glacier trilogy”, a three-piece work that explores the transformation of glaciers in the face of climate change. The Glacier trilogy, which is the outcome from S+T+ARTS 4 WATER artist residency. The interview explores the creative processes behind the making of the trilogy, including working with generative AI and with a glassblower. Listen to this podcast to learn about Insights into using art to comment on and bring awaren...
Mar 18, 2024•32 min•Ep. 10
Camila Colussi, a Chilean artist based in London, discusses her sound-light interactive installation "Tectonic Lingering: A microPolitics of Time."The piece explores the concept of time and the acceleration of technology, inviting viewers to pause and reflect. The installation features an LED light display that responds to real-time earthquake data from around the world as well as an interactive sound component that tells stories about earthquakes and time. The interview explores experiences of ...
Mar 01, 2024•38 min•Ep. 9
Seph Li discusses the generative installation called "Phase". The piece combines interaction and computational logic to create a unique and immersive experience for participants. Seph merges algorithms from the Wolfram Physics Project with traditional Chinese ink painting simulations, creating an interactive universe where visitors' actions influence the artwork's evolution. Some of the other things discussed include a simple taxonomy of different types of interactions, coding, and what Seph is ...
Feb 09, 2024•34 min•Ep. 8
Asaco and Toyoshi Morioka of SPEKTRA discuss the creation of 'Vectorize(Prototype)' an audiovisual installation prototype in a performing arts theatre. SPEKTRA, based in Kyoto, is a group known for its experimental and expressive work. Their primary focus is on installations involving lights and audio. 'Vectorize(Prototype)' represents a shift, using flat beam lights in a performance context rather than as an installation. The interview explores Speckra’s approach to prototyping, which includes ...
Jan 12, 2024•23 min•Ep. 7
Harvey Moon from Spectra Studio discusses creating 'Zephyr,' an interactive origami object that responds to visitors' breath and movement. Spectra Studio is a multidisciplinary collective based in Los Angeles. They create multi-sensory experiences meant to be shared. They work on experimental projects like 'Zephyr' and also provide services to clients. In the interview, we explore the Spectra Studio process and uncover some insightful reflections on how they might have approached prototyping dif...
Dec 01, 2023•26 min•Ep. 6
In this interview, Nora Gibson discusses her interactive installation called 'the dream'. Participants in 'the dream' wear EEG headsets to animate a particle system that is projected onto translucent screens in a room bathed in pale blue light. Nora’s background is in contemporary ballet and choreography. During the conversation some of the topics that are explored are interactive works as a way of providing feedback to participants, the interconnectedness between audience members, as well as ho...
Oct 21, 2023•34 min
In this interview, Christian Skjødt Hasselstrøm is talking about the creation of a site-specific installation called The Receiver. His works explore our sensory perception and the limitations of our senses. His pieces are often site-specific. Highlights (0:00:00) Prototyping site-specific work (0:00:51 ) Description of the "The Receiver" installation and its sensory experience (0:03:12) How the space for the installation was chosen (0:06:25) The process of levelling up and down the frequencies i...
Aug 13, 2023•20 min•Ep. 4
In this interview Michael Sedbon is talking about the making of Cryptographic Beings installation. The conversation explores the difference between working with biology and engineered digital technology, prototyping and learning. Highlights (0:00:00) The control you have over biology (0:01:08) Introduction to the Crypto Being installation (0:02:51) The slow movement of the algae in the installation (0:04:35) The idea for the piece and the behaviour of the algae (0:06:23) Michael shifting percept...
Jul 23, 2023•23 min•Ep. 2
In this interview Daniele Hopkins and Kyle Duffield are talking about the making of a physical game called Schwister. The conversation explores the cross over between branding work and experimental work, constraints and prototyping. Chapters (0:00:00) Play testing (0:01:21) Introduction to the game Schwister and its experience for players. (0:02:24) The idea for Schwister came from a commission for Absolut Vodka. (0:04:02)The process of exploring ideas and tinkering with the game. (0:05:49) The ...
Jul 15, 2023•22 min•Ep. 1
In this interview Louise Devenish and Stuart James are talking about making 'Alluvial Gold,’ which exists both as an art installation and as a concert performance. It’s created by Louise Devenish and percussionist, visual artist Erin Coates and composer Stuart James. Erin was not available to join in the conversation. The interview explores collaboration and the challenges of remote collaboration. Highlights (0:00:00) Making creative collaboration work (0:02:01) Explanation of Alluvial Gold and ...
Jul 12, 2023•33 min•Ep. 3