He was the committed cook Out Podcast Episode four twenty four. I'm brand O. I'm here with Ryan and the We're gonna journey into the Mojave Waste Slam Now hit our theme song. Hey Ryan, We're back for yet another whirlwind adventure. How you doing? Oh, we're back. What is going down? The whole ton is going down. We're back with a very very exciting deck. We got some stories to tell, some people to thank, some
things to go over. But before we get to any of that super fun stuff, you have to thank our official business, Daddy's Fusion Gaming Online dot com. They are your source for all your gaming needs and Pile of Bones Brewing Co. They are the official beer sponsor for season two of c CEO Sidewalk Slam on YouTube. New episode just dropped last Friday. Go check it out. Episode three is a good deal of fun et cetera. Yeah, only like one bad misplay and was it by me? Uh no, Austin
probably what a guy probably his wife could win. I don't even remember if she won. Oh yeah, don't don't spoil it. I don't know she won. She won episode one. She was a slampion, right, all right? So a couple things a couple things before we get into it. We got to thank Fusion Gaming Online dot Com your source for all your gaming needs, all your fallout needs. Actually, they've got singles, they've got sealed product, they've got everything you need to use CEO Summer Promo code.
You're gonna get a discount. Yeah, you're gonna get a discount. If you're gonna spend money on this stuff anyways, you might as well spend less of it. If you're gonna buy things, just spend less on it. That's it. It's magic, that's it. And big thanks to the new subs. If you're new to the show. If your first time commander cookout
National Light CeAl Perks promo code. When you spend over one hundred dollars Canadian, that's like seventy four dollars American. So it's like you're getting a discount when you convert to Canadian, and then you're getting another discount when you use CeAl Perks, and then you get your money back or some of it ten percent store credit kickback when you spend over bucks Canadian. That's a good deal. And then you can save money when you use that to buy more stuff.
Yep. Stretch your your magic buying dollar, yes very much, stretch armstrong and try to get it around the house. We got so close to getting a Stretch arms Strong around the house one time. We could see each other, like we went all the way around and we both came around the corner and we could see each other, and then he snapped, oh yeah yeah, and then somebody was in for a world. Oh yeah, we
am screaming packer. Oh man no because it snapped in half right, So like we let go, Oh my god, and then we ran away because we didn't know what was inside of a stretch Armstrong and like what if it was some kind of weird toxic substance that was a gonna kill us or b was eating all the paint off the side of the house. So we took off, so big thanks Diffusion, Big thanks to Pile of Bones. Go
watch Sidewalk Slam Game three just dropped. It was fun. We got some comments like right off the bat, it's like, oh, turn two and already the trash talking starting. Uncle Brando says, I'm not even playing stacks tracks immediately drops a hush right and then and then we proceed to forget the hush Bringer trigger like a hundred times, and then we remember it and it's like, oh, be a shame if that actually didn't happen. Oh and
then everybody's card suck. So lots of fun. Go watch it, and you know what, that's our gameplay content and we do that because it's a ton of fun for us. We think that a lot of people would like it. Yeah, speaking of a ton of fun, we got a little bit of podcasting business. Oh man, I said it was gonna be fun. I know, but this is good stuff. This is good stuff. We got coming up on March twenty five. That's like the week after this
show comes up. That's a Monday. That's the first episode of Commander History with Mac. Everybody's got to go and listen to it. It's gonna be a new podcast. Uncle Brando's gonna be on it. I'm making him. Actually get in touch with Max so you can do some of it, okay, because Max got it all planned out, and all you need to do is be an old guy, magic guy, because you know more about Commander History than Mac does. Oh yeah, I was there for most of it.
He was there when the Bible got written. Yeah, first edition, baby, that's the next Secret Layer. Hey Secret Lairer. First Edition the Bible Bible. Yeah, King James Edition. It's written in Latin and shit, it's one of those like really big ones that's like four feet tall or whatever. Oh yeah, it's like this stick and the ages are like gold on the edges. One of those things called the Gutenberg Bibles there. Oh man, yeah, the gooties get him gooties. Yeah. So Commander History's
coming up. It's gonna be lots of fun, A deep dive into magic, the Gathering's greatest format. That's ah, that's the tagline. Okay, yeah, sure it's good. We've got uh, we've got weekly stuff from Gemstone. Mind. That's John. If you're into c DH. If you're c EDH curious, I like to say, or John likes to say, you can watch that and actually learn. I'm I'm not super cedh curious, but I watch it and I come away I think a better magic player.
Pro tip. John does not smell the way you think he does. Oh good, I'm happy that you know this, and now everybody else knows. How did you not know? You spent time with them in Chicago too? Do you not smell everyone you meet? I do. That's how I remember who anybody is. I can't remember anybody's name, but I smell them, and I smell is the strongest sense tied to memory. Did you smell his armpits? Well? Like? How intimate was your smelling? Like? Pretty
intimate? Did you dog style him like smells not smell as butts. That'd be too obvious. Yeah, dog style like that could have meant something different. The key to smelling people when you meet them is to not let them know that you're doing that. But if I've met you, I know what you smell like, just so that you know, oh good, This big honker isn't just for making my face look funny. It's also for health of me or remember who you are? Mm hmm. That actually got me.
You would know if you're watching on YouTube, which should be thanks to the new YouTube substance. It's good. Good to have you go watch. Go watch Gemstone Mine or listen to it. It's got its own podcast feed, Spotify, Apple, Google, wherever you get your podcast. Just type in like this two fingers Gemstone Mind podcast. It'll come up. And that last thing, we're not gonna talk. We're not gonna spend any time on this, But I want to make a last push on that CEO summer promo code
because in April it's changing business daddies. They caught on that we haven't changed it for like a year. Yeah, now they're making us change it. Man, we had so many good ideas on what to change it to, and then since we just forget about those every time we have a good idea, here we are. Maybe if you forgot forget, maybe if you stop forgetting stuff. Ever, well, if I could smell an idea, I wouldn't forget it. Oh well, scientific fact ideas don't have a smell.
No scientific fact. We've got last week's winner from the pre show to give away. Oh what they guess? They guessed, Well, it wasn't a guess. It was like telling us about Bobblehead, telling us the bobbleheads that weren't there, Big gun Bobblehead. Is that one here? Or is that
one just one from the game. That's one from the game, one from the game, Big Guns Gobblehead. I believe they had one for each stat line and then one for each like, okay, skill you could have like heavy weapons, light weapons, explosives, science, all that kind of stuff that you have in the game. So those are engineering like how well can you fix a gun? Is there one? Is there a bobblehead for how well you can paint magic cards? No? Wait, I would not there
is. There is not an art one. I would not get one. Well. Jared Carter five three nine is the winner. J Rock Carter. Yes, okay, So what you do is you go to Commander Cookout at gmail dot com in the in the in the two bar, and then in the body of the email you give us your name, your full address very important, and what prize you want? A Cecio sticker pack with new stickers, CEO token pack with new tokens, or a Criminole pack of magic cars.
Yea from the stinky Onion bag. They'll probably smell like like ass John's armpits. Now he doesn't see you think he doesn't smell the way you think he does. Oh yeah, well these packs are stinky. Yeah the packs do the packs do smell the way you think they do. Yeah, speaking of stinky stinky, we've got some new patrons today. Yeah, I think to think and to say f you more specifically, yes, and to give their CEO nickname for the mega awesome benefit of the CEO discord. Yes,
the discord is an actual benefit. The that's where I got today's deck sick and the Uhi which MC calls it the nickname, is a right of passages. It's more fun for us. I feel like some people like him. Lots of people email and tell me that we had them howling good, that it was funny. Okay, so I'm happy that. I'm happy that we
can make people laugh. Lots of people, lots of people get in touch and say, hey, you know what, Commander Cook, It really helps me through some tough times because, uh, you know what, we just care about being entertaining. Yes, it's John's job to make people better at Magic. Our job is to entertain and be a bunch of jerk offs off. Yes, we king of jerking off. Let's talk about this guy, Dan mont Pills, Dan Landfills. Yeah like that Dan Landfill. I was
gonna say landfall. No, Dan Landfill. D nice ring to it. It kind of does. It kind of feels fallouty, and it makes you think about seagulls, seagulls with two heads because it's fallout Oh yes, yes, yes, can you imagine a seagull with two heads. It'll be fighting with itself over a chip bag, and it'd be so funny. One French fry. Both seagulls are trying to swallow it hole at the same time,
but they're not doing the Lady in the tramp thing where they kiss. They're actively fighting with each other, so neither one of them gets to eat the fry. Yes, then a fucking crow comes in, hits them over the head with a sock full of sand and takes the fry. Man. Man, Okay, if you don't live somewhere where there's like big ravens, we've got something for you. In Canada, we've got some of the largest ravens on the planet. Man. I saw a raven one time in Fort McMurray
come down off of a light post. I think I've told this story on the cast before. Come down off of a light post in the grocery store and take a guy's grocery bag out of the back of mister. It just flew off like a freaking stork carrying a baby. It was like a package of like uncooked meat for barbecuing. They're like two feet tall. They're man, big freaking ravens. Man, Maybe editor Joel put a picture of a big ass honk and raven. They got him in and he might know because
he lives in Manitoba. They got they got him in Thompson. They call him Thompson Turkeys. They're so big, man. Can you imagine eating a raven? How terrible that would taste? You see garbage? It would taste like freaking garbage. It's like, oh terrible. We got some more patrons, Dan Landfill, big, thank you and big very much so. Next one, pseudonym crocs Tea, crocs tea more like crotchy, like crotchety,
crotchety. Yes, yes, h D because because his name's to the D. I know who this is, D crotchy D crotch crutch, not like D period space crotch, d E crotch d E like apostrophe, like it's the yeah. Oh no, no, no, no, no crock no no litl crotch, litl crotch. We got it. I like that. I like that lot. It sounds like a rapp of names. So when he drops the best rap album of twenty twenty five, we get credit. Yeah, and we're still bugging for being little. That's right, Yes,
little Crotch. Okay, Peter Strudwick, stud Dick. Yeah, I was just thinking Peter butt Stick. I don't know why Peter. I like that one. I thought of Peter but Stick. You know what, pick your poison. You can choose either one. But stick. We're terrible, man, We're terrible. This is okay, last love, this last one. Oh there's more, Oh there's one more. Al right, Holy Mike Kennedy, big thanks to and f you to Mike Kennedy. My can myke Canary, My Kennedy. I'm trying to do like the Mike Hunt joke. Mike
Kennedy, Mike can my Hennessy, my Hennessy. There's one Kenny. Yeah, he's a rapper too. He's pouring on Hennessy when his friends are getting shot up? Is Hennessy expensive? Some Hennessy's are expensive. Is Hennessy a brand or is it a type of Oh? Riskey? Do we know that? I think Hennessy might be a brand? Oh brand name brand fancy? Yeah, I guess. Big Bear is also a shout out to people who know what big bears are. Same people who lived in Thompson, Manitoba.
Yeah right, anybody who watched the very first Ultimate Masters, the Ultimate Masters booster pack, no open flippy Dot drinkie where you're wearing a ripped up shirt and we're opening magic cards in a back alley. I'm wearing a literal garbage bag for a shirt because we had to sell our clothes to buy the packs. They were too expensive. If only we had any idea what was coming. Those packs were twenty eight dollars. Yeah, frick what a world? What a world? What a world? A world? And that was Cult
forty five FYI excellent. Yeah, the knockoff, Big Bear, knockoff Big Bear Man. Speaking of packs costing lots of money, here's a little quick aside. Did you hear that the upper Deck Young Guns thing with Connor Bdard's rookie card came out? Yeah, all the hockey player fans. But and the uh that's for the one of one. Yeah million dollars. Yeah, chump change hockey fans. Yes, do better. Those packs were being what do you call the prices got inflated because you get the Connor Bdard rookie card.
Yeah, thirty five dollars a pack. People up in arms, thirty five dollars for a pack of cards, What the hell? I'm sitting here as a magic player, like, must be nice, must be nice. It must be nice to pay only thirty five dollars for a pack of cards. Somebody in the discord just opened a foil poster card, one ring out out of a Oh that's so rad holiday collector pack. Those are like sixty five bucks. Damn mind you open up a five hundred dollars card. It's
kind of worth it, right. Well, of course, if you're somebody who isn't that guy and you open a zero dollar card, now you ask Uncle Brando went to be all about that. I can tell you, Hey, oh, I got an idea. If you're into uh, if you're into watching Uncle brand to open up packs, you can use the CEO Summer promo code. Get him shipped to Brando's house. He'll do a booster box opening. I would do. There we go. That's how we can make one last push for CEO Summer. Let's freaking do it. There we go.
I can't get any fallout stuff, so I'm sorry to everybody I don't looking forward to. I don't know if they have fallout ideal. They probably do, like they have everything I tried. I didn't specifically look for you. I honestly, I tried so hard. I went to places that I would never normally try and buy like big high end sealed shit from just so I could do a box opening where I couldn't. I cannot find it anywhere. Anybody who has it? They no, they don't have that kind of
stuff at Walmart. If I went to Well, I want, I just steal it, Yes, I just take it. Yeah, but of course it would come in a box like big, like a family sized cereal box with one pack in it. Yeah. Remember that time we did it with Strix. Hey, w and I brought in that cereal box with one pack in it. Yes, good job, Watsy, Thanks, good job Watzi, Hey speaking a good job. We've got a deck to do from Chris
Bones. We've done a deck from him recently. I would implore the patrons to send more decks in on the discord, or if you're not a patron, email Commander Cook at gmail dot com. Send us your fallout decks. We're gonna be doing Fallout for at least one more day until thunder Junction is rammed down our throat and up our buttholes. Yes, and if we don't
get anything. We're gonna do Slam against Humanity, So sending your tech for that, because mine's all done and that'll be the shortest episode ever, four minutes. Just play thirty slimes and enter lands say go had to play forty in mind? Oh yeah, because actually one more story before we get to the decks. This one's even magic related. So back in Chicago, I brought all my slam against humanities and I got everybody that came to our table to sign one cool and I bought all the ones that I had, and
we actually had a way bigger turnout than I was anticipating. And I don't have any Slims against Humanity that haven't been signed by at least three people. Oh wow. And so now that I've got all these signed Slams against Humanity, he's like, well, well, I can't not play them. So I had to put them all in the decks. I have thirty nine Slims against Humanity in my deck. And so instead of cutting like fun stuff that works with Slam against Humanity, I cut sol Ring and Command Speed. I
got all the boring shit out of the deck. This is why everybody who listens to Commander cookout is bad at magic. Yeah, you heard it first cut. Sol Ring puts slime against humanity. Yep, I want to I want a YouTube short of me just saying that a nine Well, it's a nine to nine trampler for three. That's pretty good, pretty good, not bad? Yeah, tarmagif eat your heart out. Yeah, six dollars twife
then costs less than a common costs less than slim against humanities. I doo, Okay, who are we doing today, Ryan Chris bones Jones, We're doing him. That's that's the deck builder, not the commander. The commander is mister House President and CEO of New Vegas. Yes, sir, he is a Mardo Commander zero four human. Although he's not a human, we're gonna call him a human for all intense purposes. He was a human at one point in the game. He's an AI. That's not irrelevant to this
point. Whenever you roll a four or higher on a dice, create a three three colorless robot artifact creature token. If you roll six or higher instead, create that token and a treasure token. Then he has another line of text that reads four tap roll a six sided die plus an additional six sided die for each manna from treasures spent to activate this ability. Oo, and the dice don't do anything, but you have a chance to make He wanted to call them clowns, and I know that they're not clowns. Yeah,
you're thinking about you're thinking about a clown car and making robots. Yes, right, those two things are inextricably linked in your mind. Correct. So his second ability doesn't actually do anything. But if you sacrifice four treasures, you could potentially roll five die yep, and you could get a four or higher on all five of them. Probably you won't. Probably on three of them, you will, yeah, or four of them if you're rolling five,
and you could maybe make twelve power worth of guys for four. Mana, that's pretty good. That's pretty good. I just kind of do that at the end of an opponent's turn, and yes, you know it's pretty good. Yes, that's that's pretty good. So we're doing die rolling, but we're also doing attraction, going, oh I hate that saw a gun. Yeah, man, die rolling attraction going now before you turn the show off, because you fucking hate attractions, hear us out, Because attractions are
only one part of the deck. And we've got some stuff specific. Brando has a bunch of stuff to say about playing with and or against attractions that will maybe help you navigate the dirtle when your opponent is doing it across the table from you, and there's a bunch of that shit. Okay, so let's bang out a bunch of stuff real quick, like the common stuff,
like the ramp. But even when we're doing something weird like die rolling and attraction going, some of the ramp is going to be a little bit yes, because we want to roll dice, So hit us up with the regular ones and then we'll go back to the kooky ones. Okay. The regular ones are arcane, signet, smothering, tithe, sol ring, and sort
of the enema that's animist for those of us that aren't paying attention. Yes, we also have a vexing puzzle box, which is a three drop manner rock taps for a manna of any color, and you roll a d twenty, so chances of getting a four there are very high, very high chance of getting a six or higher also very high. Okay, So whenever you roll the dice, you put the resulting number of counters on vexing puzzle blocks.
Okay, and it has one hundred is on it. You can tap it and remove one hundred counters to tutor for an artifact put into play whenever you roll any die, that happens. Yes. So if I roll like a let's say I roll a fifteen, Yes, sure, I'm gonna put fifteen counters on that, and I'm gonna make a four four correct, but three to three yes, and a treasure and a treasure and get a mana because your commander makes a treasure. If you roll a fifteen, oh yeah,
you make a robot and a treasure from your commander. Then you get the manna that you were gonna tap for anyway, Yes, and it gets you closer to tutoring for another artifact, if that's something that you want to do. Oh man, So that and then and then we also have if you hate money but love treasures, we also have an ancient copper dragon, which is a six five flyer for six. When it hits you, you roll the D twenty. You get the result in treasures. Oh man,
holy correct. The chances of getting a four and a six there and a ton of treasures very high, very very high, very high. I hate money and love ancient copper dragon and treasure. I love A six drop is a ramp card. I don't know about that. I don't know about that. But we've got a strength bobblehead and a luck bobble head, both tapped for MANA of any color, and then they put plus one counters or what's
the luck bubblehead? Do it? Lets you roll the dice. You roll the dice for each thing, and if you get a bunch of six as you win the game, and you get a treasure token for each even number you roll. I believe, yes, yeah, yeah, So those are three drop man of rocks. We love those here because they're always doing other interesting things over and above just providing you MANA plus. They involve rolling dice. Yes, I believe we're playing all seven bobbleheads. I believe we are.
Okay, well, we've got two so far in the ramp section. Let's quickly go to what are we doing next. Let's do card advantage, car card advantage or interaction protection. We've got all the categories covered and we'll see interesting stuff in each category. Let's do card advantage. It has the fewest, like weird dice roll that we're gonna have to take time to figure them out. Sure, tanks of wedding ring. That's a four drop that.
Whenever when Wedding Ring enters a battlefield, you choose an opponent right yep, and they create a copy of wedding Ring, so you both have one. And then whenever an opponent who controls an artifact name wedding Ring draws a card, we draw card during their turn. Yes, whenever an opponent who controls an artifact named wedding Ring gains life during their turn, we gain that much life too, neat, so we draw when they draw. Yes. Yeah, now this is a card that I can I can vouch for this.
I resolved this card twice and it car good. It has cracked games wide open for me. Trouble in pairs unbelievable. It's an enchantment for white white two. If an opponent would begin an extra turn, they don't. Oh, I heard you playing this the other day. Awesome. Whenever an opponent attacks you with two or more creatures, or draws their second card each turn, or cast their second spell each turn, we draw card. That's
good. So that's three opportunities to draw card on each and every opponent's turn. Doesn't trigger once per turn. Correct, that card is going to draw you some cards. Yes, yeah, it's really good. Skull clamp yeap creature dies, draw card charge cards. We have the perception and intelligence bobbleheads, so they care about bobbleheading. And look at the top X perception X
equals of bobbleheads. One of them scries, one of them draws cards, and intelligence draws cards, where x is the number of bobbleheads you control. Gix yog Moth preator. Whenever a creature deals combat damage to one of your opponents, that creature's controller may pay one life if they do draw card. Take some of the heat off yourself and draw you some cards. Yes,
remember that works for everybody. But we we're gonna have a lot of three three three robots running around that are going to be dealing damage to our opponents. We've got a little bit of life gain in the deck to pay back into gigs to draw extra cards, so it's going to be good. And then it's also got black black black four discard X cards ex a. The top X cards of target opponents live where you can play them for free. Yeah, I don't think we're going to be doing that, but it's kind
of fun sometimes. Yes. And the last card in the section is Brina the Demagog the Demo Goog. This is a one to three bird warlock for black white one flyer. Whenever a player attacks one or more opponents, if that opponent has more life than another of your opponents, the attacking player draws a card and puts two plus one plus one counters on a creature you control. We put two counters on a creature we control. Shay each shit,
don't care? Yeah, yeah, that we are going to attack players that that we can get, and then we're gonna draw cards off of that correct, Yeah, yes, shall we? Let's flip over to cards. Yep. We're gonna talk about interaction and rolling dice and opening attractions, maybe some attractions. Holy, this is gonna be a big one. There we go, let's do it. Shall we head into the interaction section interaction and protection, And here's what I propose we do. Okay, if a card cares
about attractions or die rolling, we mention it. But ultimately these are gonna be like protection and removal spells, and people are gonna know them. Sure, well, I don't know if they're gonna know Will's reversal. Oh, choose target spell or ability with one or more targets. Roll a twenty greatest among creatures you control. I don't know. It's a die rolling card that lets you choose new targets. If you roll fifteen or more, you get to choose new targets and copy the spell. There we got, We go
wand of wonder. This is a good one. Roll a D twenty. Each opponent xiuse cards in the top of their library until they excel an instance or sorcery card, then shuffle the rest of their libraries. Okay, you may cast up to x instead of so. I fuck, man, I don't know, God damn it. Just tell me what the card does. You do what Ryan just said, and then based on the result of the D twenty, you get to play some number of them between one and three. If you roll a twenty, you get to play three of them.
If you roll A one to nine, you get to play one. If you roll ten to nineteen, year roll two. Yeah, jesus man, why does every card have ten thousand words on it? Because fun valiant endeavor Roll two D six and choose one result. Destroy each creature with power greater than or equal to that result, then get a two to two white Night Creature token with vidge equal to the other result. I like the red one.
That's this a little better. It costs seven deals damage, doesn't deals damage equal to the result of a D twelve and makes you treasures equal to the amount of a D twelve. Doesn't it doesn't It cost like eight mana though seven seven, So this one costs so it's one more and could possibly net you mana and still kill everything. I suppose we got swords and path in the deck, and it should be noted that we are playing all the Fallout art. Nice touch. I like that. Nice touch. I do
that with my Lord of the Rings decks. I make sure to play as many of the Lord of the Rings arts as I can. I appreciate that as well. Six sided die, six sided die like death. Yes, yes, clever pun this is an instant for Black two from Infinity, our first Infinity card probably ever, No, we probably played son half clown Car and clown Car. Yeah, okay, so choose target creature. Roll a
six sided die one. It has based toughness one until out of turn two put two minus one minus one counters on it three six sided ideals three damage to it and you gain three life. Four it gets minus four five, destroy it six, Exile it excellent, exile it mirror cools edict Roll a D twenty. This is sorcery one to nine, choose an opponent. That ponent sacrifice a creature ten to nineteen. Each opponent sacks a creature twenty.
Each opponent sacrifices a creature with the greatest power among creatures they control. The point is is we're going to make a guy and kill a guy, So this is like a two for one sac and dudes, and we might get a man a back on lay away via that treasure if we roll greater than a six, And when you're roll in a D twenty, you'll probably roll more than a six unless you're me. Yes, contramand livestock instant for two, exile a creature, then roll a D twenty. That's already good.
Yeah, because we're probably gonna pay one for this because we'll roll greater than six and we'll get a three to three, So it's a two for one. Yes for one. On a one to nine, we get another guy a four to four aux creature. They get the guy. Oh okay, this car got worse. Yes, it's essentially a beast within were. The lower you roll, the better the creature. They get ten to nineteen,
which is what we want. They get a two to two, so it becomes like that blue one that manifests the top, sure, or a swan Song kind of yep, because we're gonna get a man of back on that ten to nineteen. It's gonna cost one like swan Song or on a twenty. They get a zero one goat, so they basically get nothing. Yes, they get a whole pile of shit. Okay, things that we used to protect ourselves. Okay, swift foot boots, lightning grieves, kazuole tire
into the cliffs. Whenever they attack us, we get a three to three. Yes, ghostly prison. They have to pay to it times clever concealment is convoked, so our creatures can tap to help us pay for this. Any number of target non land permes you control phase out so you can block all their dudes and phase them out. You like that card, I don't mind it. I like block then tap then phase out, yes, because
then it's free. You have to remember convoke spells. You have to look at them as free, or you have to look at them as this spell costs four worst and the best case scenarios, and if anywhere in between you're just fine with. But you're also fine with worst case scenario. This card becomes really frickin good if it's like best case scenario, right, y block tap all my guys live? Yes, yes, pretty good. And then
we have the endurance and agility bobblehead. They tap for mana and one of them makes your dudes bigger in the front and get indestructible, and the other one, I think, gives it haste haste until end of turn and can't be blocked except by creatures with haste where x's number or bobbleheads you control. Yeah, X target creatures get that. It's pretty good. That makes them unblockable, because, let's face it, not very many creatures are just kicking
around that have haste. That's unless you're playing against Goblin I suppose. Yeah, Okay, what else do we got? We've got one planes Walker, Comet, Stellar Pop, God fucking dam it. I hate this card. Roll Okay, it's got a zero ability that says roll What does that say?
Roll? A D six roll a D six Okay, then one or two you get a squirrel with haste, and then with three it gets like plus one and you return a card with man of value two or less from your graveyard your hand four or five I think it minus ones and you can return a card with what the hell does it do? Then? And that text is so small. It does damage equal to its loyalty to something, and then it goes up, and then for six I think it goes up and you can activate it again. This is a card that says roll a
D six on it. Yeah, so we're we're banking on getting guys with this, right, yes, And it's and it's like it's pseudo theme park adjacent Infinity like it fits thematically, right, play that play reckless endeavor instead get this crap out of here. You know what's kind of funny is on the Infinity cards that care about dice rolling, it says roll a six sided die, right, And on the D and D cards it would say roll a D six. Yes, that's kind of cool. Hey, Yes,
I like the D and D way of doing it much better. Yes, In like the the the shtick is like a D and D player would know what a D six is. Yes, somebody who just plays magic or is getting into the game because commet stellar pup looks like a funny magic card. T he get. They're not going to know what a D six is. They're gonna know what a six sided die is. Though, I suppose tokens. How we making them tokens. We're gonna make it with pitiless plunderer creature
dies get a treasure mandract glory dominance, triple your tokens. Delina Wilde Mage when she attacks you roll a D twenty. Yes on a one to fourteen, you make a copy of her. Yes, on a fifteen to twenty, you make two copies of her. Tapped in attacking token. That's a copy of target creature and it's not legendary, so you can copy her with it, or you can copy other legendary dudes with it, like an ancient copper dragon. Yes, oh, that's pretty good there, than tapped in
attacking correct. Yeah, Well, do we get the attack trigger then on her or on the dragon? On the dragon the dragon does damage? I think, oh, it's on damage trigger. I think the dragon is damaged. All the dragons are damaged deals combat damage true player, Oh, frick that got really good. Oh yeah, much better with Delena Wilder. And then if you get a fifteen to twenty you do it again. Yeah yeah, so why not here? Now we're talking. Now, Now we're talking
high end magic cards. Baby, clown Car, bro, do you remember when I rolled freaking when I cascaded into clown Car my Dinosaurs and Cadillacs deck? Yes? Oh fuck, so funny. It was so good man, I got howled at. Okay, this is a one to one vehicle crew two for X mister house can't crew, Nope, nope, can't crew. Maybe if Bobblehead gives them pluses he can go. Yeah, that's true. Yeah, that's like a self driving car. Hey, AI driving your car.
Okay, whenever clown Car enters the battlefield, roll x six sided dice. For each odd result, create a one one white clown Robot artifact creature token. For each even result, put a plus one plus one on clown car. I love that card. So you paid for four, you roll four dice, You're gonna probably get a two to two with two to one ones, So you're paying for to get four power spread across three bodies like
that. That's completely on rate. Clown car gets really good when you get like a clowny die roll, Like you go like clown car for six and you get six one ones because they all are even, yes, right, or like you get a six six and it's like, okay, now I have a six to six. That's good. Both are good. No circuits act I see what you did. Circus Yeah, because it's because they're robots. Yes, they have circuit boards to control them. You roll three D
six you get a clown for each different result. Oh, that makes sense. So if you roll one four to six you get three clowns. Okay, neat one four six would also get us a three to three and a treasure. Yes, also good. Yes, well one four six will get your two clowns and one treasure. Many rollbatson one treasure yes, yes, Charisma bobble head, Oh CHARISMI b This is four tap X create x one to one white Soldier creature tokens, where x is the number of bobbleheads you
controlled. That could be for Manna to make seven guys. That's pretty good. That's pretty good. Anointed procession that's token doubler ancient gold Dragon when it deals combat damns to a player roll a D twenty. There it is, and then you create a number of one one blue dragon creature fairy tokens with flying in tail end of turn or equal to the result. Yes, not to let it turn. They just stay dude. Oh man, I hit a seventeen on this one, and everybody just scooped up. Just not I
quit. I can't beat that. Can you imagine hitting a seventeen with mandrak and you just got like forty forty hundred guys? Just how many guys do you make enough? So? How come the token tripler's not in here? Cost too much? Manna? Maybe Mandraq is in here? Mondraq's a doubler though? What's Oju O'Hair tech token trippler from? From excellent? Maybe he doesn't have one, Maybe don't know one, Chris Bones, don't get your shit to Yeah, get one? So where do we go from here?
We got lots a little before we get to rolling dice, and let's just talk about win cons and stuff. Let's okay, win cons and rolls. Then we gotta do circus and attractions. Yes, man, this deck win You're gonna we have revel and riches. Everybody knows that one opponent's guy dies, you get a treas at the beginning of your up keep. If you have ten treasure you win the game. Yeah, divine visitation, it makes
all your guys can be four to four angel vigilant flyer guys. Yes, so instead of making three three robots, you make four to four flying vigilants angels or one to one fairies or treasure tokens. No, now they're four fours and they're gonna come and with it's creature tokens, not treasure tokens. Okay, well, these are still gonna stomp your dink into the dirt. Your clown car is gonna make a lot more power than it would have normal
the clown core horsepower. I see what you did there. And then we have the derby in the roller derby, So these guys both go really well with our mister house. We have reckless fire weaver. Whenever an artifact enters the battlefield, this deals one damage to each oponents. So robots are artifacts. So are treasures, Yes, so are clowns. Yes, mirkwood bats. Whenever you create or sacrifice a treasure token a token, my bad, it deals one damage to each oponents. That's robots and treasures, and the
treasures do more damage on the wave. Oh can you imagine making like twelve manna and then you just sacrifice all of it to continue making treasures and tokens. But mirkwood Bats is just going to town the whole time, is just doming everything. This is the deck that mirkwood Bats wants to be in. Yes, number when mirkwood Bats is going to ruin Popper and ruin the format and yeah, yeah, it's the new voidmere oh man, void mirror man? Did that ever wreck up the format? Man? I can't believe that
even exists. Start over with making magic cards. All right, we've got three more second and then the attractions Ryan, I know, okay, I know. So let's start with. Let's let's roll dice. Let's just roll. Let's roll. Let's roll will Blade of the Frontiers. If you would roll a die, roll another die, ignore one result, ignore the lowest one. Sure, and then if whever you roll one or more dice, he gets a plus one plus one counter good, So he's good. Sort
of ours is that? Roll a die? It d twelves. Whenever a creature the equipped creature deals the damage, you roll the d twelve. If the result is greater than the amount of damage it dealt or is twelve, you double the number of counters on the creature. Oh, there we go. So that's that's a cool cart. That's how mister House cruised the vehicle. That's right, there we go. Rolling throne. Choose a creature type human. Probably Rolling Throne is that and triggered abilities of human I e.
Mister House get doubled, double treash, double robot. Yes, night Shift of the Living Dead. Yeah, it's pretty funny. Black three enchantment. After you roll a die, you may pay one life if you do increase or decrease the result by one. Do this only once each turn. Whenever you roll it a six, A six, A six, just a six, okay? Create a two to two black zombie employee creature token. God
damn it. Maddening Hecks. Whenever an enchanted player casts a non creature spell, roll a D six okay, Maddening Hecks deals damage to that player equal to the result. Oh man, that's good. Then attach Maddening Hecks to another one of your opponents at random. I like when there's only one guy left. I like that it's another one of your opponents, so maddening hecks will never backfire on me, exactly like bugs Buenny sticking his finger into the
barrel elmer Fudd's gun and the backfires on elmal Fudd elmer Fudd. That'll never happen to me. Lightfoot rogue. This is a two to one halfling halfling halfling rogue for two. Yeah. When it attacks, roll a D twenty one to nine, it's got death touch ten to nineteen gets plus one and death touch twenty plus three first strike death touch cool iron master. When it attacks, roll a D twenty for each player, Yeah, each player being attacked, and ignore all but the highest. Okay. One to nine it
deals damage equal to its power to me. Ooh, that sound very good. Ten to nineteen deals damage equal to its power to defending player. That's good. And a twenty it deals damage equal to its power to each opponent. Yeah, so okay, we roll three die here potentially right? Correct for this guy's effect, we ignore all but the highest. Yes, but for mister House he still sees three die rolls. Right, that's right? Are you sure? Yes? Because you have rolled a die and you have
got a result on the die. But we ignored all of them, just the result, not the dice, because the results all get they would all pop up on the screen if we were playing a video game, and then two of them would go away because they were the lowest. Oh, we are die inclusive here, Yes we are. That's good for mister house correct that good friend Ryan hoarding ogre When did it attack your roll? The D twenty creates some number of treasure tokens. That's good, that's what she does.
Chaos Dragon, this one's crazy. This card is not. Sin's a four to four with haste for three and flying. It attacks each combat a fable. At the beginning of combat on our turn, everybody rolls a D twenty. If one or more opponents had the highest result, he can't attack them. So if we have the highest result, we can attack anybody whoever got the highest D role camp I've played against. It's cool, but it's also a pain in the ass. Celebrate thousand, Celebrate thousand. I see
what they did there. At the beginning of combat on your turn, roll two six sided die. For each result of one calibrate eight calibrate thousand gets plus one plus one till ended turn. For each other result, it gains some ability, two is a menace, three is vig four is lifelink, five is flying Fly flyving h six is indestructible, and if you roll doubles it gets double strike. That's fine. Yeah, so it's pretty good.
And the last one is Barbarian class. If you roll one or more dice instead roll that many dice plus one and ignore the lowest next level is whenever you roll one or more dice, target creature gets plus two and menace until end to turn and level three for a total of three mana creatures you control have haste. That's pretty good, which is fine. Yeah. It does everything that the deck wants to do and also makes your end game like when
you drop your ancient dragons better. Yes, or if you're playing Divine Visitation, it gives all those angels haste also good, which is not the worst thing you can do. Yep, all right now, let's oh my god, listen, all right, all right, Ryan, we're doing it. Cirk do. We're doing this. We're going we're making the cirk do so lay, We're going to open some attractions. Cirk do roll a Oh yeah, Ryan, get out, I need you to leave right now. The
first card is soul Swindler, small Swindler. As long as you've visited an attraction, this turn soul swindorer has in destruction. You know what I mean? Everybody understood that when soul Swindler enters a battlefield, open an attraction and it's a five three four five, And now we can talk about opening attraction. What does that mean? Tell, when you open an attraction off to the side next to your library, you're gonna have a I believe it's ten.
Ten is the number of random picked ahead of time shuffled up attraction. Sure, when you open an attraction, you reveal the top card of your attraction deck, put it into play, okay, and it counts as an artifact that you have in play, and then at some point you will roll the dice to do some shit. It does stuff, and we'll talk about that when we get to attractions. Oh, that's what soul swindler does, and that's what opening an attraction does. So that's what these seven cards all
do. Yes, okay, So rad Rascal, it's a three to three for four comes in opens in attrain etb's attraction quick fixer etb's open an attraction. Well, that one is whenever it deals damaging. Oh sure, don't care. That one's okay. That's good because we can do that over and over. That's good. Discourtesy clerk at the beginning of your end step. If you control three or more attractions, draw a card, lose a life and when an etb's open an attraction, dead beat attendant, when dead beat
it to he's a vampire employee. When dead beat attendant entry batifild open attraction complaints clerk ETBs open an attraction. Whenever you roll a one, create a one to one clown robot artifactory to that guy makes fun of you, is now your clown, piece piece of shit. You're gonna get a clown When you roll one, kit bent lifetime air quotes lifetime pass holder. That's pretty I like this car zombie guest two to one for one lifetime pass holder entered
a battfield tapped when he dies. Open an attraction. When you roll to visit your attractions, if you roll a six, you may return them from your graveyard to the battlefield. That's pretty cool. So when we roll to do something with attractions, yes, tell me, tell me, tell me. So you're visiting your attractions. The beginning of your pre combat man phase, you roll a D six and that and this is a visit ability.
Yes, this is the visitability of each attraction, and each of your attractions will have a visitability now, okay, as lit up on the little lighty up lights on the right hand side. You look at the text box, there's going to be some number of circles that are lit up on all of them. Six is lit up, and then some other number of other numbers. Sure, let's say you roll a four. You then check all of your attractions that have a four lit up on the side, and then those
ability will all trigger. Okay, and some manner of madness will happen at that point. And if you roll a six, you can get upwards of ten different triggered abilities that all happen at the same time. Yeah, okay, okay, So I would pick my attractions based on like, I want these to trigger at this die roll number. Correct. And here's the This is the tricky thing that I think lots of people actually overlook or don't know
or whatever. There's different printings for each attraction. For example, the trash bin give it or read it, that's the one that we're looking at right now, when you visit it, you mill two cards, the return a card at random from your graveyard to your hand. Okay, and this one that we're looking at physically on the screen that triggers on a three or a
six. Okay, Somewhere out there, maybe at my house, in one of my boxes of infinity, I'm gonna have a trash bin that triggers on a two and a six, oh or or a four and a six, because those they exist, they're not all the same. Not every trash bin is three and six, Okay. So you can build your attraction deck where they're gonna trigger on essentially whatever you roll, you'll get something, or you can load up certain numbers, like, okay, if I roll a four,
I'm gonna get shit. In the case of mister House, we might want to load up on well, I guess if we've got cards that say ignore the lowest result, we would want to skew our attractions to not include ones and twos and threes precisely because we want or things that say add one to your die roll, and then we can add and have it be trash bin at four that triggers our mister House and gets us a treasure and a guy and all the stuff. Right, So, yes, we could skew
our deck and build it in such a way. So you load up on four, five, six's in this particular case, probably so then if you roll a two, you're not gonna get shit. But if you roll a four, you're gonna get all kinds of abilities triggering. Okay, and they can do all sorts of difference. Let's say we've bounced and played a like ten things that care about attractions. We get ten attractions from our commands on onto the battle, and we visit an attraction, right, roll a die
and and let's say it's a six. All every every one of our attractions is going to trigger, yes, and then we just have to do all those triggers. Yes, holy shit. So let's tell you what these attractions do. Now, this isn't an exhaustive list. There's a bunch of them that are not legal to play in Commander. There's a bunch of them that aren't here. Here's the ones that we're playing. We have trash been we
talked about it already. We have the swinging ship. If it's the first combat this turn, there's an additional combat phase at the beginning of that combat phase on tap all creatures that attack this turn. Well, that's pretty good. Storybook ride. Okay, you go there. You exile the top X cards of your library, or X is the number of attractions you have visited this turn, including this one. You may play those cards this turn at
the beginning of your next end step. If any of those cards remain exiled, put them on the bottom of your library. Okay, roller coaster, Okay, creatures, you can stroll over a plus two plus or to lend of turn. It's pretty good. Pick a Beebel. So once you visited this attraction and you roll an additional six sided die, then you put a number of luck counters on pick a Biebel equal to the result and create a
treasure token. God I hate. Then if there are six or more luck counters on it, you claim the prize, and the prize is create two treasure tokens. Then sacrifice pick a Biebel and open an attraction. Oh so it kind of it self perpetuates, and I have to get rid of this car. It recycles itself. Now I'm not sure I hate this car. I don't know if they have their own graveyard. And then you when you run out of attractions, you're out of attractions, or if you shuffle them
back in and then you go some more like that. I've never managed to go that long. Because here's here's a thing about when we'll talk about this in a bit. Attractions are usually innocuous enough that unless you play an overloaded vandal Blast or a Shatterstorm, nobody gives a shit about these. Okay.
Rule seven one seven point six A. Each card owned by the same player that has been put into the command zone this way, I assume it's referring to blah blah blah okay is kept in a single face up pile separate from that player's attraction deck. The pile is informally referred to as that player's junkyard. Yeah, I like that. The pile is not its own zone. So these would go back, they would be exiled, go to the go to, They go to card Hell. Who even cares information? Booth is
the next one you visit it you draw card Hall of Mirrors. When you visit it, you choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn. Except it isn't legendary. If the chosen creature is like, oh, ancient bronze dragon. Yes, yes, correct, Ferris wheel. You visit that one, choose target creature that hasn't been phased out with Ferris wheel. That creature phases out until
we roll a three or less. While rolling to visit our attraction. Oh Man gives me Jumanji vibes. That one is That card is nuts is good? Yes, good in the nuts way, nuts in a good way. Yes. Well, we have a card in here that basically makes it so you never roll a three, So every time you visit it, you exile the creature forever. That's pretty good. Period bounce chamber, return a creature you don't control with the lowest toughness among creatures you could you don't control to
its owner's hand. Okay, so you bounce a thing and the last one is balloon stand. When you visit you choose one. You make a one to one red balloon creature token with flying, or you can sack a balloon and target creature against flying into lend of turn. Jesus Christ. Now, my complaint, having played against an attractions deck is get an attraction and then have to do the thing or roll the die and then have to do all of the things, all the things, all the things, all the things.
What I say on here all the time and what I've said on Commander ad Populum all the time is if you have a deck like this that is very fiddly, dirtily counters, tokens, dice rolling practice, have a system that you that you know where all your stuff is, have them ready to go, and be efficient with it as to not waste players time. Yes, because what's your experience with attractions? I have played against three or four
separate attractions decks and all of them are dirtily triggery nightmares. Yes, and they just they take so long and in a lot of cases they don't really do anything. Ah, Like, let's if we hit all ten of these things, what are you actually doing. You're putting two cards from your graveyard back in hand. You're exiling a creature, You're drawing a card. Yes, that's it, maybe making it, maybe attacking, maybe maybe in your guys a buff like maybe you'll attack more than once. But like for the
most part, you're not really doing anything. But you gotta roll the dice. You gonna check all your attractions. You gotta apply the things, gotta pick targets. Well, you know what I think. I think more than that is very rarely in games. Are you going to have all ten of them? Yee? If I can get all ten of them and then get a couple combats off like bang bang, probably the game's gonna end within a turn or so. Like this one is trickier because it doesn't make attractions as
often as an attraction deck does. If there was some bounce in here, like if we didn't lean into the bottle heads for example. Yes, and we put like flicker effects in. Oh yeah, the flicker effects to get your attraction creatures out. End of turn, you just make more attractions. Yeah, it becomes a nightmare, it really does. Okay, Well, hey that's the deck, right, there's two more cards actually be missed. Oh what do we do? There's ancient brass Dragon. That's the seven to
six for seven flying Dragon. When it attacks, you roll the D twenty. Then you can return any number of creatures with total man of value x or less from graveyards into plan under your control. That's pretty good. That's very good, and one of my personal favorite cards. I have discarded my hand to this many times. The Deck of Many Things. Ooh, you give it a read. You roll the d twenty, then you subtract the number of cards from your hand from the results from the result. Then,
if the result is less than zero, you discard your hand. If the result is one to nine, you return a card at random from your graveyard to your hand. Ten to nineteen, you draw two cards twenty And this is this is cool. You put a creature card from any graveyard into play under your control, and when that creature dies, its owner loses the game. Oh yes, I got a Secura tribeilder with it one time. Oh you immediately sacked. I had just sacked it for a land and killed the
guy. It was so good. So man, Okay, that's the deck. That's the whole deck. Let's move into strengths and weaknesses. Yes, I'm gonna talk. I have a strength, real, I have a doing super good strength because I play I have played two different dice rolling decks. Yes, more in the way. He had a dice theme for a while, and I still have my Dice Dragon's Treasures deck. And you've played against
attraction decks of plenty, Yes, I've never played attractions myself. But I had played dice rolling, dice rolling people like in my experience, I think those games of chance incorporated into the Magic rule set are actually very fun. I think people do enjoy them, Like when you play your seven manna. Maybe it's a sweet for all the creatures or maybe it's not. Oh dude, it's like, okay, at piece seven man o, Okay, what do you do. I'm gonna roll two d twelves and then we'll see what
I do. And you roll like a three and a one, it's well, well, shit, three doesn't kill anythings. That for my guys, swall make three treasures until one to everything for seven. I'm gonna it's fun. I'm gonna build on this. I'm gonna build on this with you can throw strategy out the window, and that could be a strength. It's fine, right, Like, it's non discriminate, it's die rolling, coin flipping, cascading. All of these are the same game of chance within the Magic
rules set. And it's like, hey, I put the card on my deck, but other than that, I didn't pick the target. The dice did or the cascade did, right, and you're not and you can't like with cascade and you can load your deck to do certain things. Yeah, where with dice, well you can't. You can't make this just work all the time. You rot you could go one hundred percent of a game and not make a single robot. You're also you could do that, and why
you could? I love that that exists in the game. But can you imagine the deck as built, if it's functioning properly, could do nothing. I have to go back. I have to go back to my clown car example, when I cascaded from a five drop first first flip into a like an X drop clown car, and everybody just like fell off their chairs. It was like they got psyched out in Basketball the movie. They just fell over, right, It's like it was like an anime when people fall over
when something bad happens. Oh man, okay, so complete strength die rolling and and to incorporate that into like what would be your win con with attractions, it takes away some of the dirtleness, right, and it's fun for everyone. We have to like people enjoy the let's see what we do like people. It's like watching people play craps in Vegas. It's literally Vegas. That's what the character is from people are having fun. So that's a big
strength. Let's talk about that a little bit. Okay, So it's the new hotness, it's from Fallout, it's the Vegas die rolling deck. What this does is give the die rolling deck access to an additional color because it used to be it used to be wiy die roll guy. It gives you access to white and black. Yes, where before what's his name? While well, oh, I guess you got a background. You get a background, Wild Blade of Frontiers. You get a background, so you can pick
whatever color, right, But this gives you three colors. And there's no two color backgrounds, right, so it gives you three colors into die rolling now flipping over to the weaknesses practice dirtle attractions notwithstanding, right, remember when I said it throws strategy out the window. I kind of want to build this now. Yeah, I knew that you might. I kind of do. I was excited before and now I kind of want to build you that
you might. Throwing strategy out the window isn't going to be for everybody. No, and specifically, this is not a chaos No, it isn't. And I know there's going to be more people that are reverse to chaos decks than to this deck. But this deck is going to be one that is going to be challenging for some opponents to sit across from. Sure, they don't like the die rolling mentality. Oh I don't know who to a deck. I'm going to roll a D six and even right, some people don't
like that. Sure, some people aren't gonna want to sit and have you fiddle with your ten attractions for a five or ten minute turn. But here's the thing, because all those attraction creatures suck. They all suck. So here's something that you can do. Cut them and put in better creatures or more die rolling stuff because that does exist. Just play that. Or you could play some traditional cards that are just good. You could put in a chaos warp. Oh you're a soul ring, you know what? You know?
What's another another game of chance in commander, tell me clash. You can put class cards in there, cards clash calrds. I would play clash cards in this deck. You got some seven drops. You could make a run. Could we could make a run doing you could clash in the big leagues? Yeah we could, Oh yeah we could so fun. Yes, I actually kind of want you to build this now. Because I know that you have all the die rolling cards. Oait, I got it. I
think I have literally every card in this I don't want that. And I could build this last Weekness last Weekness. I don't want to run over time too much for editor show. But Last Weekness is for such a kooky, weird memei type thing like attractions and die rollings, especially when you combine them. Yes, this mother ass deck, it's like eight hundred and eighty dollars, not budget six. Three hundred of that is the man of Base, which is very stout. It plays shocks, it plays fetches, Yes,
plays everything you would want. Yes, in one of these decks there are some fancy printings of St. Chris Bones has foils and secret layer printings and stuff in here. So like I took off one hundred dollars off the budget just when we switch from uh secret layers and foils to regular and then and I took out the five most expensive lands are one hundred dollars. Sure,
and those are like fetches and shocks. Sure. The three Ancient Dragons, now they are the most powerful three cards in the deck by a lot. But if you want to lean into the attraction, going flicker, bounce, and or die rolling portions of the strategy. You could save yourself one hundred and twenty five more dollars. Or you could just hate money and not have
your friends hate you. Yes, that's better. You could go to Fusion Gaming Online dot com you ceco Summer promo code to get a discount hour talking. See do that if you did those three things, so like the five most expensive lands, the three most expensive dragons, and switch to regular versions of everything. Yep, you're gonna save three hundred and twenty five dollars. That's pretty good. And your deck is still five hundred and fifty. Yes.
Sometimes when you play the best versions of stuff and or this deck is doing both the only versions of stuff. Like we talked about that deck of Many Things. When you read it, man, this card isn't very good. It's still seven bucks, yes, right, see there are twenty two lands in this deck that are greater than five dollars. Yes, and that adds up right, like one hundred cards at two three bucks apiece. Reckless fire Weaver is a common. It's two dollars, gets adlets. Yogmath's Prayer
is like thirty dollars or twenty four dollars. Yeah, like there's just randomly expensive cards in here. They add up. You would you would have to find a way to still incorporate the strategy because the die rolling and attraction cards are the cheap part of the deck. Yes, how do we maintain a like a consistent level of power without going to the ancient dragons and some of
the more expensive card draw like gigs. I feel like Chris Bones kind of had my deck building philosophy when I'm gonna do something that's just shitty, like this deck is doing something that's kind of shitty. Yes, you serve round it with things that are good to kind of supercharge your shit plan. Bro, have you heard about my my Marvel Deep Operative Octopus guide deck? Yes, cheaper, creepy. That's how you do it. Clash with your opponent
and clash into extra turn cards. Let us know in the comments if you want to hear about that deck. Monoblue extra turns. I'm sure that's the most CEO thing we could do it. It's demeir oh even better. So I've got a couple of tutors in there even better. Good, let me know. But that's the whole deck. I think it's lots of fun. And I would like to pilot this deck and I would like to play across from it when somebody else plays it, because I love dice rolling as a
mechanic. And the only people around are local that plays it played attractions and they're really really going hard into attractions, so they're dirtily and not as much fun to play against because just getting to their main phase takes twenty minutes. Yeah, and it's just fuck that. But I love rolling dice. Other people like when you roll dice and do stuff to see what's happening. Everybody
likes that kind of stuff, So good on you, Chris Bones. And if this doesn't sound fun for you, give it a chance, because I'll bet you you'll have a good time because so is everybody else. And that ain't nothing. So that's a deck. That's the deck. That's this deck, and that's it for another episode of the show. Thank you very much to Fusion Gaming online dot com. They are your source for all your gaming
needs. You can still use for the next couple of weeks SESO Summer save yourself some money on anything gaming related your little heart desires, yes, sir. Also you can check out pile of bones brewing coal. They are the second coolest thing to come out of Regina and the official beer sponsor for c CEO Sidewalk Slam Season two. Oh, I didn't mention the deal of the week co Matter cook Oat Store. Well there it's still sticker packs. I
haven't changed it. Sticker packs. You buy a pack, you're gonna get all the new stickers. You're gonna get a discount. Man, stickers are so cool. Yeah, there you go, stick them on deck boxes, tolets, everything. I went to the bar the other day there was a Cecio sticker on the wall. Very good, very exciting. Make that happen in your town as well. We wouldn't be here without any of you guys
and all of your support. So thank you so much for joining us, and we're gonna see you back next week for another very exciting episode of Commander Cookout Podcast. Get our theme song.
