011 The Boltless
The party continues on in their ship. Dirt has something to say, kind of. And who is throwing things with a trebuchet?

The party continues on in their ship. Dirt has something to say, kind of. And who is throwing things with a trebuchet?
The party ventures further into the Shadowfell with their new companions, Andraxus and dirt. Little bit of random encounter and some creepy night camping later they prepare to move deeper.
The party enters the Shadowfell and almost immediately finds someone they failed to kill in the past. Luckily they run into someone with a mutual need for dead bodies.
What's left of the party moves toward the Shadowfell and their next journey as Season 2 is about to really kick off and our quieter players(stars of the Townberg Trio) find their places in this new groove.
The party returns toward the Bear King's Castle and handles some random encounters along the way.
The party wraps up at the faire and decisions have to be made about the road ahead and inherent traits of the party.
The party starts taking turns in the fighting ring this week. Tune in to hear their battles and cheer on the winners.
The party continues their time at the faire and things start to go downhill from there...
The party navigates through more hijinks before arriving at the fair and starting to have a good time.
The party continues on in their journey toward the Mountain Queen's territory and continues to run into strange scenarios along the way. Was the Feywild always this weird, or did people just get more comfortable with the hags gone?
The group comes together in season 2 after about a month of in game time. Champion has returned to Emilio after bringing back 13 out of the 14 children. The rest of the party comes together with a stow away and a new recruit to find consequences of magic in their first encounter.
Three of the members of Townburg are put in a position they never expected and feel the need to do something about it, to save the town and right the wrongs.
All of season 1 wrapped between our intro and our outro, nothing else added. (Unless PodBean puts commercials in) 78.5 hours long
They party cleans up the mess of the hags and faces the existential crisis of an animal that was developed in chaos having completed the purpose they worked toward for so long. Now they must decide what the rest of their lives look like. Join us in Season 2 next year.
They party is honored at the Bear King's castle and many of the Fey are present. The Brewer fairy arrived upon request from the part, and an old friend or two make an appearance.
The party works to conclude their fight against the big bad even going so far as to split the party between realms. The story continues with their movement into deciding what to do after the battling is done. Or before next season...
The party fights to stay alive as they attempt to protect themselves and the Feywild from these strange interlopers from another dimension. The party feels like they might have an idea of what is going on, but they've honestly never needed one to kill before.
The party continues their fight against the creatures from the Astral plane. They split apart to avoid the anti-magic cone in the middle of the field. Rule number 1, never split the party. Let's see how this works for them. To be continued after this episode. Sorry for the split up BBEG.
The party faces off against whatever it was Bery was fighting on the other side of the rift in the Astral Plane. Magic is acting up for some reason and the party can barely see what they are fighting.
Our Critters take stock of what they have with reunited relationships and loot alike. Bery does some research on the party's new toy as a familiar voice rings in his head.
Our party bears down to defeat this final hag and erase the coven for what only some of them know the coven did. The hag is only one challenge. The party needs to repair the realms damaged through this evil magic, but something else also lurks.
The party continues the fight against Dreaming Eileen Branchwhistle, the last of the hags responsible for taking children and practicing a dark magic. Our Critters have somewhat of a plan to correct the evil they have cast on the world, but first they must be defeated.
The party makes a quick stop at the Astral Plane while they rest to return one badger to his husband badger, but something familiar and unfriendly comes back with them. All this while waiting for the last hag to appear.
The Critters continue their fight against this annis hag despite thinking it was a night hag. Champion is focused on murder in an attempt to save those children in the hut. The party focuses their attention to the old woman looking for answers.
The party finishes their rest and look toward the next target. Information being thrown around isn't all correct, but they run toward the target hoping to figure everything out along the way. Maybe answer can be found as they get closer to the end of this coven.
The party continues their fight from last episode mid sentence. The battlefield is chaos and not caused by our wild magic sorcerers this time. Let's see where this goes with only a few days left in some mystery count down.
The Critters wake up for the day ready to traverse the frozen river of a this new hag. They seem to be getting used to killing hags for the benefit of a land that they barely know, and yet feel the urge to protect.
Our party continues the fight against the hag. She doesn't throw hands, but her lair starts to throw snow. We get to see our party play a bit of dodgeball.
The Critters come back together and plot their attack. None have seen what awaits them in the frigid lair of a snow hag.
The party must find a way into the realm of the snow hag. Magic prevents some of the critters from entering.