Cardboard Conjecture #05 Tobago / Akrotiri
In this episode, Ryan talks about the glorious adventure finding treasure in Tobago, and Norm talks about discovering temples during the age of antiquity in Akrotiri.

In this episode, Ryan talks about the glorious adventure finding treasure in Tobago, and Norm talks about discovering temples during the age of antiquity in Akrotiri.
In this episode, Norm talks about Tokaido used in a Sociology class bridging the concepts of Culture, Sub-culture, Counter-culture and Ryan talks about Letters from Whitechapel used in a math class talking about Inductive and Deductive Reasoning.
This episode it's all about surviving your trip through the jungle to find El Derado spoiler:not everyone will make it ... and creating the most magnificent tree park where the path connectivity would impress Gestaltists. Ryan will let loose with his opinions and conclusions on the game Arboretum and Norm will account the tails of The Lost Expedition.
Norm and Ryan talk about using Diplomacy in a grade 11 History class and For Sale in a Mathematics class. We will take both titles through a three phase approach to Cardboard in the Classroom. 1. Classroom Context 2. Analog Application 3. Instructional Design Twitter @BCboardgamers This episode is supported by the great people at gamesurplus.com
In this episode, Norm and Ryan discuss "At the gates of Loyang" and "Raiders of the North Sea". Our opinions, our conclusions and our banter.
Our first episode of Cardboard in the Classroom. This is a podcast about using board games in the classroom to bridge a student's understanding and engagement with the purpose to richen their learning experience. In this episode we introduce who we are and our backgrounds as educators, the show's purpose and the format. In each following episode we will feature a classroom lesson design that uses "Cardboard in the Classroom" as well as the teaching methodology, the instructional design concepts ...
Ryan and I will be discussing the game Snowdonia, by Tony Boydell. We offer our opinions, conclusions and decide if we are motivated to spend more time playing the game. http://traffic.libsyn.com/t3boardgamers/CC_Snowdonia.mp3
In this episode, Ryan and I discuss the game Guilds of London, designed by Tony Boydell. We offer our opinions, conclusions and determine if we need more experience and game time in order to have a more complete understanding and appreciation for the game. http://traffic.libsyn.com/t3boardgamers/CC_Guilds_of_London.mp3