89. Cloud Gaming, Dev Crunch, High-Frequency Trading | Low Latency Developer - podcast episode cover

89. Cloud Gaming, Dev Crunch, High-Frequency Trading | Low Latency Developer

Feb 24, 20211 hr 53 minEp. 89
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Episode description

Going fast, not wide. Tom interviews a Coding Developer who focuses on reducing latency for financial servers. They discuss everything from cloud gaming, console SSDs, game dev crunch, and Alder Lake vs Zen 4.

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0:00 What is a “Low Latency Developer”?
7:57 Guest’s Background in PC Gaming
14:58 What got you into Coding? What made you focus on latency?
19:39 What does a low latency developer do for Financial Trading?
25:05 What is the current bottleneck for long distance latency?
32:10 How much more can you improve latency in Game Streaming?
39:50 Fixing the “Crunch” issue in Game Dev, and Coding in general
43:50 The Difference between coding for finance & coding for games
1:00:45 Are clockspeeds or core count more important for trading?
1:07:57 Is latency in DDR5 a problem? Are devs excited about PCIE 6?
1:12:14 Are financial Servers considering AMD?
1:17:27 Custom ASICs, Samsung AI HBM, Direct Storage API v Console
1:37:04 Should AM5 have 4-channel mem? big.LITTLE Benefits in ADL

https://news.samsung.com/global/samsung-develops-industrys-first-high-bandwidth-memory-with-ai-processing-power
https://www.nvidia.com/en-us/geforce/news/reflex-low-latency-platform/
https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout

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