85. RDNA 3 & RTX 4000 Design, Ray Tracing Adoption, Game Optimization | Senior Software Engineer - podcast episode cover

85. RDNA 3 & RTX 4000 Design, Ray Tracing Adoption, Game Optimization | Senior Software Engineer

Jan 27, 20212 hr 38 minEp. 85
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Episode description

An anonymous Senior Software Engineer with decades of experience joins Tom to discuss Game Optimization, Ray Tracing Misconceptions, and our expectations for Nvidia RTX 4000 Series & AMD RDNA 3 designs & release schedules.

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0:00 What made our guest want to join us?
14:08 Guest’s Background
17:12 The State of Tech Journalism
23:44 Why are some games poorly optimized?
33:11 Misconceptions about Console Ports
48:22 Horizon Zero Dawn’s Issues
56:03 Problems with making Cross-generation games
59:34 Ray Tracing Misconceptions
1:14:15 Will AMD RDNA 2 Ray Tracing age better than Nvidia Ampere?
1:22:15 Will all current gen cards age badly due to future Ray Tracing?
1:28:25 What incentivizes devs to optimize games? Or not bother?
1:37:15 PCIE 5.0 & 6.0 in PC Gaming
1:41:07 RTX 4000 – Sooner or later? Ampere Refresh or Lovelace?
1:58:55 AMD and Nvidia’s Race to get new Generations out
2:12:25 RDNA 3 Design – The problems & benefits of MCM GPU Series

https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout
https://www.notebookcheck.net/AMD-is-expecting-the-next-gen-RDNA-3-GPUs-scheduled-for-2021-to-deliver-50-improved-performance-per-watt-over-the-new-RX-6000-series.503412.0.html
https://hothardware.com/news/radeon-navi-31-rdna-3-gpu-10240-cores-performance-lift
Daniel Nenni’s explanation of the Apple Innovation Model: https://youtu.be/O4DgXtxkZNg
https://videocardz.com/newz/amd-navi-31-rumored-to-be-dual-80cu-chiplet-design-up-to-10240-cores

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85. RDNA 3 & RTX 4000 Design, Ray Tracing Adoption, Game Optimization | Senior Software Engineer | Broken Silicon podcast - Listen or read transcript on Metacast