85. RDNA 3 & RTX 4000 Design, Ray Tracing Adoption, Game Optimization | Senior Software Engineer
Episode description
An anonymous Senior Software Engineer with decades of experience joins Tom to discuss Game Optimization, Ray Tracing Misconceptions, and our expectations for Nvidia RTX 4000 Series & AMD RDNA 3 designs & release schedules.
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0:00 What made our guest want to join us?
14:08 Guest’s Background
17:12 The State of Tech Journalism
23:44 Why are some games poorly optimized?
33:11 Misconceptions about Console Ports
48:22 Horizon Zero Dawn’s Issues
56:03 Problems with making Cross-generation games
59:34 Ray Tracing Misconceptions
1:14:15 Will AMD RDNA 2 Ray Tracing age better than Nvidia Ampere?
1:22:15 Will all current gen cards age badly due to future Ray Tracing?
1:28:25 What incentivizes devs to optimize games? Or not bother?
1:37:15 PCIE 5.0 & 6.0 in PC Gaming
1:41:07 RTX 4000 – Sooner or later? Ampere Refresh or Lovelace?
1:58:55 AMD and Nvidia’s Race to get new Generations out
2:12:25 RDNA 3 Design – The problems & benefits of MCM GPU Series
https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout
https://www.notebookcheck.net/AMD-is-expecting-the-next-gen-RDNA-3-GPUs-scheduled-for-2021-to-deliver-50-improved-performance-per-watt-over-the-new-RX-6000-series.503412.0.html
https://hothardware.com/news/radeon-navi-31-rdna-3-gpu-10240-cores-performance-lift
Daniel Nenni’s explanation of the Apple Innovation Model: https://youtu.be/O4DgXtxkZNg
https://videocardz.com/newz/amd-navi-31-rumored-to-be-dual-80cu-chiplet-design-up-to-10240-cores