129. Ray Tracing in Indie Games, FPS Design, Unreal Engine 5, Unity | Solo Developer - podcast episode cover

129. Ray Tracing in Indie Games, FPS Design, Unreal Engine 5, Unity | Solo Developer

Nov 30, 20212 hr 2 minEp. 129
--:--
--:--
Download Metacast podcast app
Listen to this episode in Metacast mobile app
Don't just listen to podcasts. Learn from them with transcripts, summaries, and chapters for every episode. Skim, search, and bookmark insights. Learn more

Episode description

A Solo Indie Developer joins to discuss RTX, Intel Alder Lake, Unity, UE5, and much more!
SPON: Get 10% off Tasty Vite Ramen with Code “brokensilicon” at: https://bit.ly/3oyv4tR
SPON: brokensilicon = -30% Windows, dieshrink = -3% games: https://biitt.ly/shbSk

0:00 Who is Zach? When did he start "making games"?
9:33 Why choose Video Games as a creative pursuit over movies?
11:55 Should games be used as teaching tools more often?
16:39 How does college help you become a better developer?
19:25 Who should be a solo developer? Who should join a bigger team?
25:01 Unity vs Unreal Engine 5
31:57 Why does UE4 have stuttering? Why does Dunia have so much screen tearing?
44:25 Mistakes to Avoid in Game Development
50:50 Shooting Mechanics in Video Games - What's fun? What's Tedious? What's Arcady?
1:06:55 Balancing Weapons in MP Shooters
1:16:40 Advice for giving effective feedback to developers
1:25:22 Funding Indie Projects
1:36:07 Advice for getting your kid into game development
1:41:54 Gracemont and big.LITTLE for enhancing future games
1:50:20 Is Ray Tracing a bigger deal for indie Games more-so than AAA games?

Follow Zach: https://twitter.com/kaderazachary
Zach’s Games: https://ducknoir.itch.io/
https://forums.guru3d.com/threads/unreal-engine-4-titles-and-stuttering-hitching.429973/

For the best experience, listen in Metacast app for iOS or Android
Open in Metacast
129. Ray Tracing in Indie Games, FPS Design, Unreal Engine 5, Unity | Solo Developer | Broken Silicon podcast - Listen or read transcript on Metacast