039 -  Hack - What are Video Production Source Files - podcast episode cover

039 - Hack - What are Video Production Source Files

Jan 30, 202416 minSeason 2Ep. 39
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Episode description

Source Files. What the heck are they and why do they hold all of the superpowers? Will and Kathryn discuss problems surrounding source files of original artwork, why folks charge for releasing them and why marketers and communication professionals need to access them.


If you have a topic or question you’d like us to cover, ⁠you can submit it to: www.openpixelstudios.com/podquestion⁠⁠ ⁠⁠


Learn more about this podcast here⁠⁠: https://www.openpixelstudios.com/behindthepixel


⁠⁠EMedia⁠⁠ produces the podcast in Easthampton, MA. 

Produced by Jackson Foote and Will Colón

Written and Created by:

Will Colón: https://www.linkedin.com/in/willmcolon/

Kathryn Taccone: https://www.linkedin.com/in/kathryntaccone/

Transcript

00;00;00;01 - 00;00;00;11 Did you know? 00;00;00;11 - 00;00;05;05 At Costco, a jar of olives costs less than ten bucks. 00;00;05;08 - 00;00;08;01 Is that, is that true or are you just making that up? 00;00;08;01 - 00;00;11;15 A creative on my like Instagram put out a story 00;00;11;15 - 00;00;14;18 about how she is officially going to Costco 00;00;14;18 - 00;00;19;18 instead of buying olives from Amazon because it's like $22 less. 00;00;19;20 - 00;00;21;08 Whoa. You're buying. Ah, wait. 00;00;21;08 - 00;00;23;23 You're buying olives from Amazon? That's a terrible. 00;00;23;23 - 00;00;25;29 No, no, don't. Don't judge. 00;00;25;29 - 00;00;26;29 It's you know, 00;00;26;29 - 00;00;31;05 if you have to get a big jar of olives and you can't get it at a physical store. 00;00;31;07 - 00;00;32;23 Oh, you mean like. 00;00;32;23 - 00;00;34;18 Like olives in bulk, I guess. 00;00;34;18 - 00;00;36;07 Yeah, yeah, yeah. Yeah. 00;00;36;07 - 00;00;38;18 Yeah. Because we buy stuff in bulk every now and then. 00;00;38;18 - 00;00;40;08 I don't like olives that much. 00;00;40;08 - 00;00;42;21 I'm okay with olives, but not that much. 00;00;42;21 - 00;00;44;14 I wouldn't buy a big jar anywhere. 00;00;44;14 - 00;00;47;12 I take one or two in my martini and that's like, That's it. 00;00;47;12 - 00;01;05;00 You don't. Drink martinis. 00;01;05;03 - 00;01;05;20 Hello. 00;01;05;20 - 00;01;08;11 Welcome back. How's it going? This is Behind The Pixel. 00;01;08;11 - 00;01;10;02 My name is Will. My name is Kathryn. 00;01;10;02 - 00;01;12;24 And we are the co-founders of Open Pixel Studios. 00;01;12;24 - 00;01;15;15 We are running this podcast. 00;01;15;15 - 00;01;17;03 This is our second season. 00;01;17;03 - 00;01;19;03 We've been in business for about seven years. 00;01;19;03 - 00;01;21;05 Oof! In February, I think. Mm hmm. 00;01;21;05 - 00;01;24;13 And this is Behind The Pixel where we try to bridge the knowledge gap 00;01;24;13 - 00;01;27;12 between those who buy creative content and those who make it. 00;01;27;12 - 00;01;29;02 You did great. Let that sink in. 00;01;29;02 - 00;01;29;17 Thank you. 00;01;29;17 - 00;01;32;26 Yeah, I'm getting better at remembering that. 00;01;32;28 - 00;01;34;28 So this is a hack. 00;01;34;28 - 00;01;36;16 I'm pretty sure this is a hack. 00;01;36;16 - 00;01;39;16 And today we're talking about source files. 00;01;39;17 - 00;01;42;17 Source files getting down to the source. 00;01;42;22 - 00;01;46;00 You got to. You've got to look at your sources. 00;01;46;03 - 00;01;46;12 Mm hmm. 00;01;46;12 - 00;01;48;23 Get your source sources. 00;01;48;23 - 00;01;49;26 Check your sources. 00;01;49;26 - 00;01;52;07 Why don't you tell us what source files are? Yes. 00;01;52;07 - 00;01;53;11 What the heck are they? 00;01;53;11 - 00;01;56;15 And what do they do and why do they hold all the super powers? 00;01;56;16 - 00;01;59;12 I think is the tagline of this service. 00;01;59;12 - 00;02;00;12 Sure. 00;02;00;12 - 00;02;02;08 So what are source files? Source files? 00;02;02;08 - 00;02;04;07 For those of you who don't know. 00;02;04;07 - 00;02;05;10 Here's my analogy. 00;02;05;10 - 00;02;09;11 If you're hiring a chef to make a cake, 00;02;09;13 - 00;02;12;29 the chef would be the artists, right? 00;02;13;01 - 00;02;14;06 Who are making the thing. 00;02;14;06 - 00;02;17;28 Artists have tools like a baking pan or a whisk 00;02;17;28 - 00;02;22;08 or an electronic whisk or I guess that's all I now. 00;02;22;11 - 00;02;26;02 An automatic stirrer that stirs in your pan for you 00;02;26;02 - 00;02;30;27 so you don't have to use your hand to do anything. 00;02;30;27 - 00;02;33;22 That's basically the eye of the tools. 00;02;33;22 - 00;02;34;08 That's right. 00;02;34;08 - 00;02;36;24 That's so right. 00;02;36;24 - 00;02;38;20 So those are the tools we use. 00;02;38;20 - 00;02;40;04 And then there's the ingredients. 00;02;40;04 - 00;02;42;23 And then the ingredients in our line of work. 00;02;42;23 - 00;02;46;10 Usually a chef would have to go out and buy those ingredients. 00;02;46;13 - 00;02;48;19 We can sometimes do that. 00;02;48;19 - 00;02;49;24 We can go out and buy 00;02;49;24 - 00;02;54;04 some of the things that we need, but we also make our own ingredients. 00;02;54;11 - 00;02;54;23 Right. 00;02;54;23 - 00;02;57;23 We like churn better. 00;02;57;27 - 00;02;58;24 I don't know. 00;02;58;24 - 00;03;00;17 Let's skip the analogy for a second. 00;03;00;17 - 00;03;04;02 But we're making stuff in order to create the final. 00;03;04;06 - 00;03;06;28 And I think that's kind of the idea I'm getting at, right? 00;03;06;28 - 00;03;08;20 So we put all those things together 00;03;08;20 - 00;03;11;14 and we create if you're going back to the analogy, 00;03;11;14 - 00;03;13;27 if you're the chef, you're creating a batter, 00;03;13;27 - 00;03;16;19 and then the batter is the thing that you actually put under pressure 00;03;16;19 - 00;03;20;21 and under heat like a deadline and bake the final video, right? 00;03;20;21 - 00;03;22;02 Like, sure, I'm mixing. 00;03;22;02 - 00;03;24;08 Sure. My analogies here. Mm hmm. 00;03;24;08 - 00;03;30;19 So source files are the ingredients and the batter together. 00;03;30;19 - 00;03;35;13 And you can only access those, too, if you have the tools. 00;03;35;14 - 00;03;36;21 Right? Right. 00;03;36;21 - 00;03;37;14 You get me. 00;03;37;14 - 00;03;39;09 So say you work in Photoshop. 00;03;39;09 - 00;03;41;29 Photoshop is a very easy thing to understand. 00;03;41;29 - 00;03;44;05 Wrap your head around Photoshop. 00;03;44;05 - 00;03;48;12 If I make an edit to a photo, I have actually two files. 00;03;48;12 - 00;03;52;11 I have the file that I give to you, and then I have the file 00;03;52;11 - 00;03;56;06 that I created that thing with, and that is the source file. 00;03;56;09 - 00;03;59;25 And I think most marketers know that some nonprofit communication folks 00;03;59;25 - 00;04;02;11 might not know that, but that's what source files are. 00;04;02;11 - 00;04;05;04 So as a company, sometimes you'll get asked 00;04;05;04 - 00;04;08;27 to provide those source files or to not provide those source files, 00;04;08;27 - 00;04;13;08 depending on the project and the client type and what have you. 00;04;13;08 - 00;04;16;13 So is there a reason why 00;04;16;16 - 00;04;20;07 a client would use source files and ask us for them? 00;04;20;14 - 00;04;20;22 Yeah. 00;04;20;22 - 00;04;24;03 People usually tend to ask for these source files at the end of the project, 00;04;24;05 - 00;04;27;09 and usually marketing folks will ask for source files 00;04;27;09 - 00;04;32;10 because they're trying to do something specific with them in case of emergency. 00;04;32;10 - 00;04;38;25 Right now, that emergency might be the date of this event shifted. 00;04;38;27 - 00;04;41;08 It's no longer on December 7th. 00;04;41;08 - 00;04;43;15 It's on December 25th. Right. 00;04;43;15 - 00;04;47;01 And we as marketers maybe have Photoshop as part of our wheelhouse. 00;04;47;01 - 00;04;51;06 So we could just go in, change that quick date and then be done. 00;04;51;09 - 00;04;53;14 Correct. Exactly. 00;04;53;14 - 00;04;56;19 Now, this gets a little pervasive from folks 00;04;56;19 - 00;05;00;08 who may want to be taking advantage of the type of work 00;05;00;11 - 00;05;03;18 that you might be giving away as an artist. 00;05;03;20 - 00;05;06;17 So in a scenario where, 00;05;06;17 - 00;05;11;01 let's say you're creating graphics for a football. 00;05;11;01 - 00;05;12;26 Game, go sports ball. Yes. 00;05;12;26 - 00;05;15;21 You know, when you watch a football game, go sports 00;05;15;21 - 00;05;18;23 ball, you have a ton of stuff in in graphics 00;05;18;23 - 00;05;22;16 that pop up stats and players names and Africa, what they call that. 00;05;22;16 - 00;05;25;09 But it's like a sports package. Mm hmm. 00;05;25;09 - 00;05;29;20 Those are all created with templates because they all have to swap out. 00;05;29;20 - 00;05;31;27 You have how many players on a football team? 00;05;31;27 - 00;05;32;22 I guess it depends. 00;05;32;22 - 00;05;34;25 But you have all these players on a football team. 00;05;34;25 - 00;05;37;18 You can have like 300 technically. Yeah. 00;05;37;18 - 00;05;41;06 And you have to have stats for all of them and so they all have to look the same 00;05;41;06 - 00;05;41;28 and that kind of thing. 00;05;41;28 - 00;05;45;14 So you create these templates and then you kind of give them away 00;05;45;14 - 00;05;49;12 because they need to use them consistently for each broadcast. 00;05;49;15 - 00;05;49;29 Mm hmm. 00;05;49;29 - 00;05;53;12 That makes sense, because that's part of the package. 00;05;53;15 - 00;05;56;10 Now, when you're a marketer or a nonprofit 00;05;56;10 - 00;06;01;02 and you have a piece of collateral, some some sort of video that you've made, 00;06;01;06 - 00;06;05;26 it's an ad maybe for a product and there's animation in there. 00;06;05;29 - 00;06;09;06 If you use the source files for a different product, 00;06;09;09 - 00;06;11;16 but use the same animation, 00;06;11;16 - 00;06;14;21 then you're kind of skipping out on hiring 00;06;14;21 - 00;06;18;00 someone else to do a different thing for a different product. 00;06;18;02 - 00;06;18;25 Does that make sense? 00;06;18;25 - 00;06;19;20 I think so. 00;06;19;20 - 00;06;22;20 So there's a lot of power in the source files 00;06;22;20 - 00;06;26;23 because you can replace, alter or change all of the things 00;06;26;23 - 00;06;31;13 within that file to kind of create something new. 00;06;31;16 - 00;06;34;16 And there's a sort of moral question in there. 00;06;34;20 - 00;06;35;19 Should you do that? 00;06;35;19 - 00;06;36;12 I don't know. 00;06;36;12 - 00;06;38;27 It's going in a little bit into the controversy. 00;06;38;27 - 00;06;39;11 A little bit. 00;06;39;11 - 00;06;39;23 Yeah. 00;06;39;23 - 00;06;44;04 I mean, the biggest the biggest challenge to working with source files is 00;06;44;06 - 00;06;48;17 and I think this is why I think source files come in to different layers. 00;06;48;19 - 00;06;51;27 Like those source files in terms of like, 00;06;51;29 - 00;06;55;26 we give you everything that we've worked on on the project from start to finish, 00;06;55;29 - 00;06;59;23 even if you don't have the ability to even open it or work with it. 00;06;59;25 - 00;07;01;13 Which happens often because. 00;07;01;13 - 00;07;05;07 Yeah, yeah, there's, there's times you might not have a 3D package like 00;07;05;11 - 00;07;07;25 it's expensive to get it just for the sake of opening 00;07;07;25 - 00;07;10;26 a file that you then haven't had experience working with. 00;07;10;26 - 00;07;14;25 And you might look at this, you know, Maya file and be like, 00;07;14;28 - 00;07;18;15 Okay, great, I can open this character, but how do I render it? 00;07;18;16 - 00;07;19;28 What does that mean? Like, you know. 00;07;19;28 - 00;07;21;13 So there's there's a lot there. 00;07;21;13 - 00;07;25;18 A second issue is that almost every animation studio will have like 00;07;25;21 - 00;07;29;10 proprietary pipelines or tools or software that they work within. 00;07;29;12 - 00;07;33;12 So even within the tool that you're being able to have, 00;07;33;14 - 00;07;36;27 like if you have after effects, let's say, and you try to open a source file, 00;07;37;03 - 00;07;39;28 you might not have the plugins that 00;07;39;28 - 00;07;43;27 the animator used in order to be able to open it completely. 00;07;43;27 - 00;07;47;00 So there might be missing links, There might be like you might get 00;07;47;00 - 00;07;51;28 all sorts of popups that say you can't use a big one is like particular. 00;07;52;00 - 00;07;56;24 So there's things like that that just make it more difficult to work with. 00;07;56;27 - 00;08;00;29 Yeah, I think we try to see source files on two different fronts because there's 00;08;01;02 - 00;08;02;28 there's a source file level. 00;08;02;28 - 00;08;07;01 To me, that's for the purpose of repurposing for marketing. 00;08;07;08 - 00;08;12;24 So what I mean by that is like having the ability to take a pose 00;08;12;24 - 00;08;16;27 of a character that might be waving or doing something or looking happy, 00;08;16;27 - 00;08;20;26 whatever that might be in that particular that was in the animation that you 00;08;20;26 - 00;08;24;19 then want that one image for your presentation purpose. 00;08;24;21 - 00;08;28;14 That's a little bit different of a situation for me 00;08;28;14 - 00;08;31;13 that that it's still a source file that you might be giving, 00;08;31;17 - 00;08;36;09 but it's packaged in such a way that still allows you to like open what you need. 00;08;36;12 - 00;08;38;27 So it's just a it's a different way of approaching it. 00;08;38;27 - 00;08;43;14 But also, to your point earlier, you would hope that for that presentation 00;08;43;17 - 00;08;47;18 that you're also working with a graphic design team or the same studio 00;08;47;23 - 00;08;51;26 to be able to make your presentation look a lot better because they'll also 00;08;51;28 - 00;08;56;02 as the creators of that, they're going to be able to more easily 00;08;56;05 - 00;08;59;22 go in and make changes and like extract things as you need it. 00;08;59;22 - 00;09;01;15 So yeah, it kind of depends. 00;09;01;15 - 00;09;01;21 Yeah. 00;09;01;21 - 00;09;03;21 If you're going from video to print, oftentimes 00;09;03;21 - 00;09;08;21 what happens is you're our our video files are like ten htp for print. 00;09;08;21 - 00;09;12;00 You need to have like a 300 DPI 00;09;12;01 - 00;09;15;22 like file that's like huge and like, I can't get that unless you. 00;09;15;23 - 00;09;17;19 Unless we're animating everything in 4K. 00;09;17;19 - 00;09;18;04 Exactly. 00;09;18;04 - 00;09;18;26 Like, you can't get that 00;09;18;26 - 00;09;23;06 unless you make larger renders and like, you still need the tools to do that. 00;09;23;06 - 00;09;25;08 So those are very specific examples. 00;09;25;08 - 00;09;29;16 But you know, there are other times when I've heard artists being like, 00;09;29;16 - 00;09;33;15 Hey, like they're asking for source files to charge for these. 00;09;33;15 - 00;09;37;05 Like they contain so much more information 00;09;37;05 - 00;09;41;09 that is in a way detrimental to my business, right? 00;09;41;09 - 00;09;42;09 Like it could be. 00;09;42;09 - 00;09;45;09 You're taking me out of the you're taking me out of the loop 00;09;45;15 - 00;09;47;26 and you're giving away, like, all my stuff. 00;09;47;26 - 00;09;51;03 On the flip side, I've had clients ask for source files 00;09;51;07 - 00;09;56;20 for projects that are older, that are consistent on a yearly basis. 00;09;56;23 - 00;09;59;22 Mm hmm. And, like, they're not helpful. 00;10;00;00 - 00;10;02;13 You know, like, the source files 00;10;02;13 - 00;10;04;26 that come in from last year, 00;10;04;26 - 00;10;08;01 because this year is an entirely different design. 00;10;08;01 - 00;10;12;02 And like, it's an entirely different visual thing. 00;10;12;05 - 00;10;15;27 It's not going to help you to have those because it's a yearly event 00;10;15;27 - 00;10;17;08 that changes every year, you know? 00;10;17;08 - 00;10;20;07 So the last piece to 00;10;20;07 - 00;10;24;16 about source files that you can expect, I think I had a friend 00;10;24;16 - 00;10;28;19 colleague say this to me is that we provide source files for free, 00;10;28;21 - 00;10;31;05 but we do not clean them up. 00;10;31;05 - 00;10;36;01 So and by that he meant all the layers are whatever they are, 00;10;36;03 - 00;10;40;04 There's no renaming, there's no folder structure. 00;10;40;06 - 00;10;42;09 Like, whatever you got. 00;10;42;09 - 00;10;44;10 Have fun with that organization. Yeah. Yeah. 00;10;44;10 - 00;10;46;27 If you want to pay us to clean it up, because it does take some time. 00;10;46;27 - 00;10;48;22 It takes some time to clean up files. 00;10;48;22 - 00;10;49;09 It can, 00;10;49;09 - 00;10;53;02 especially when we're working on deadline and we're churning out things 00;10;53;02 - 00;10;53;27 really quickly. 00;10;53;27 - 00;10;56;20 We're not naming things necessarily the right way. 00;10;56;20 - 00;10;59;10 So you're supposed to you got to do it. 00;10;59;10 - 00;11;01;02 Got to stay clean. 00;11;01;02 - 00;11;05;02 I'm I'm of the mindset that you clean it up after you're done. 00;11;05;04 - 00;11;07;05 Like, I'll I'll work through it. 00;11;07;05 - 00;11;08;17 We have two different organizations. 00;11;08;17 - 00;11;13;01 Do well, because I think I don't know exactly if I'm going to use that layer 00;11;13;01 - 00;11;16;05 sometimes I make a layer for like measuring purposes 00;11;16;05 - 00;11;18;01 and it gets left in the file. 00;11;18;01 - 00;11;19;29 And then I'm like, you know, who cares? 00;11;19;29 - 00;11;23;01 So this is a side note, but I think that comes from our different 00;11;23;01 - 00;11;26;16 like artistic backgrounds because like for me it's like the idea of 00;11;26;16 - 00;11;29;24 like knowing that it's quite possible 00;11;29;24 - 00;11;33;05 that another character animator has to work in my shop for some reason. 00;11;33;12 - 00;11;38;01 And so, like, it needs to be cleaned so that they can go through it 00;11;38;01 - 00;11;40;21 and be like, Oh, I know what to take from this. 00;11;40;21 - 00;11;41;20 I know what to change. 00;11;41;20 - 00;11;44;19 Like, especially if they're dealing with match on actions or things like that. 00;11;44;19 - 00;11;47;19 So it's just a it's a courtesy to other artists, 00;11;47;26 - 00;11;50;28 but it's you're not thinking about it necessarily from the client perspective. 00;11;50;29 - 00;11;51;10 Yeah. 00;11;51;10 - 00;11;55;00 And in a weird way, you're kind of talking to the other artist if you're 00;11;55;00 - 00;11;56;28 if you're going to if you're going to give your file 00;11;56;28 - 00;12;01;15 to someone else, you're like, you're kind of secretly like 00;12;01;18 - 00;12;04;23 having a this other language that you're giving away to someone else. 00;12;04;23 - 00;12;08;07 Like there's, there's, there's, you know, there's like thoughts in the file. 00;12;08;07 - 00;12;12;05 You're giving me ideas to know, throw secrets into my source files. 00;12;12;08 - 00;12;15;07 I just. Oh. I think I've done that. 00;12;15;07 - 00;12;17;08 Yeah, I have totally done that. 00;12;17;08 - 00;12;20;26 Like, I've renamed all the layers. So. Yeah. 00;12;20;29 - 00;12;23;01 So anyway, those are source files. 00;12;23;01 - 00;12;24;25 So I think you talked about all the problems. 00;12;24;25 - 00;12;27;24 We talked about proprietary tools and how they get in the way. 00;12;27;24 - 00;12;28;27 They can be expensive. 00;12;28;27 - 00;12;30;22 There's messiness in files. 00;12;30;22 - 00;12;32;00 Do we charge for them? 00;12;32;00 - 00;12;34;06 That's kind of up to the artist or studio. 00;12;34;06 - 00;12;38;22 I would say my advice to anyone who is thinking about getting source files 00;12;38;22 - 00;12;44;19 from their creative house, just establish what your goals are with them beforehand 00;12;44;21 - 00;12;48;13 because it depends on the relationship you have with them. 00;12;48;16 - 00;12;52;16 The intention behind the source files that's going to determine 00;12;52;16 - 00;12;56;18 whether a creative comes back and says, okay, well we can give you this, but 00;12;56;20 - 00;13;00;10 or they say, okay, here we've packaged it in such a way. 00;13;00;12 - 00;13;01;17 This is how you can use it. 00;13;01;17 - 00;13;05;26 Like I think it's a testament to being communicative 00;13;05;26 - 00;13;11;07 about your approach to things and why that's going to change. 00;13;11;07 - 00;13;12;21 The file type that you get. 00;13;12;21 - 00;13;16;04 So yeah, just just be open and have a conversation 00;13;16;04 - 00;13;19;03 about what types of source files you need, why you need them, 00;13;19;03 - 00;13;23;21 because there might be a better way to package what you're looking for, right? 00;13;23;29 - 00;13;24;15 It might be. 00;13;24;15 - 00;13;27;15 You might say, Hey, I just need that pose from that character 00;13;27;21 - 00;13;30;07 to put into my our other marketing campaign 00;13;30;07 - 00;13;31;24 because this character is going to be used throughout. 00;13;31;24 - 00;13;34;02 Maybe it's a mascot. In that case. 00;13;34;02 - 00;13;36;11 I don't necessarily need to package all of 00;13;36;11 - 00;13;39;22 the Maya files that are used to animate it because you can't open that. 00;13;39;29 - 00;13;44;03 But I can send you a couple renders that are just that individual frame. 00;13;44;06 - 00;13;47;22 So, you know, it's just having conversation about that. 00;13;47;23 - 00;13;48;12 Yeah, yeah. 00;13;48;12 - 00;13;51;10 The Y is really important. That's a good point. 00;13;51;10 - 00;13;51;17 Yeah. 00;13;51;17 - 00;13;56;13 The other thing that I'll mention lastly here is locking source files. 00;13;56;15 - 00;14;00;07 So there's technically ways to bake 00;14;00;07 - 00;14;04;04 in animation so that no one really can change it. 00;14;04;04 - 00;14;07;28 And that's where the sort of the chef is making the batter, 00;14;08;00 - 00;14;09;05 like the way you make them. 00;14;09;05 - 00;14;12;05 If I just handed you over some batter and you made a cake, 00;14;12;05 - 00;14;16;06 it would taste delicious because I'm a good chef or whatever. 00;14;16;09 - 00;14;20;05 But if I gave you the ingredients to that batter, 00;14;20;07 - 00;14;22;21 you might not make the same batter, Right? 00;14;22;21 - 00;14;26;07 You might make some other okay batter. 00;14;26;10 - 00;14;28;15 And that tastes fine, you know? 00;14;28;15 - 00;14;29;17 But anyway, so. 00;14;29;17 - 00;14;31;11 So there are ways to lock those files. 00;14;31;11 - 00;14;32;23 So be aware of that, too. 00;14;32;23 - 00;14;34;16 Some artists might be doing that. I don't know. 00;14;34;16 - 00;14;38;14 We do that in specific situations only because we use proprietary software 00;14;38;14 - 00;14;42;12 and our animations that require kind of that to be the case. So. 00;14;42;14 - 00;14;44;00 So it just depends. Yeah. 00;14;44;00 - 00;14;48;15 Be honest and transparent with your goals behind source files. 00;14;48;22 - 00;14;52;07 They shouldn't be intimidating or scary per say. 00;14;52;09 - 00;14;56;18 We don't want you to have source files and then be like, Oh, what do I even do? 00;14;56;18 - 00;14;57;11 How do I do this? 00;14;57;11 - 00;14;59;21 Or like, it's a pain in the butt to work with. 00;14;59;21 - 00;15;03;26 So I think it's just, yeah, be mindful and have those conversations. 00;15;03;29 - 00;15;06;16 Cool. Well, I think that's it for this episode. 00;15;06;16 - 00;15;10;28 Thank you so much for listening and we will see you in the next episode. 00;15;11;01 - 00;15;11;28 You know? You're welcome. 00;15;11;28 - 00;15;13;17 I'm happy to listen any time. 00;15;13;17 - 00;15;15;25 So are we just talking to each other? 00;15;15;25 - 00;15;17;08 I get it. I see what you're saying. 00;15;17;08 - 00;15;19;02 Yeah, yeah, yeah, yeah, yeah. 00;15;19;02 - 00;15;21;17 I did a a riff. 00;15;21;17 - 00;15;23;26 A riff, but good improv. 00;15;23;26 - 00;15;28;00 I kind of something. 00;15;28;02 - 00;15;34;06 See you next time. 00;15;34;08 - 00;15;37;12 A big thank you, as always, to E Media for producing this podcast. 00;15;37;13 - 00;15;39;10 Our producer is Jackson Foote. 00;15;39;10 - 00;15;43;10 Our music is created by hidden and licensed through premium FT.com. 00;15;43;10 - 00;15;46;14 And as always, stay honest, stay creative. 00;15;46;16 - 00;15;49;03 Stay open. Open Pixel Studios. 00;15;49;03 - 00;15;50;16 Thanks. We'll see you in the next episode.
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