Gambling Addiction: Why We Should Be Checking In - podcast episode cover

Gambling Addiction: Why We Should Be Checking In

Dec 21, 202042 minEp. 14
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Episode description

  • What do mental health therapists need to know about gambling?
  • What types of gambling are there?
  • What’s the connection to mental health?

Gambling is a pretty specialized topic.  Mental health therapists are a logical place for problem gamblers to show up. I’m making the case that we should be checking in about this with each client. Even if we only find a few problem gamblers over our careers, the freedom of having that secret out in the open can make all the difference. 

In this Podcast: 

**There is a sound issue about midway through where there's a small echo. It resolves later in the podcast. I apologize for the sound issue!

  • More things “count” as gambling than we typically think of.
  • Gambling is trading something of value and hoping for something of greater value. 
  • Gambling disorder is a diagnosable condition with real tolerance and withdrawal syndrome. 
  • Loss-chasing is what sets symptoms apart from substance addictions
  • There are three types of games: games of pure chance, games of mostly chance and games of mostly skill
  • The most popular and most lucrative of all gambling (for the house that is) continue to be slot machines.
  • Slot machines are very different than the days when they had physical reels. 
  • Electronic gaming machines (a more accurate term for what passes as slot machines today) are using specific mechanics to reinforce continued play. 
  • It’s suggested that EGM’s are deliberately used to get gamblers hooked
  • Approximately 90% of a casino’s income comes from 10-20% of their patrons. These represent the problem gamblers. 
  • Casino’s are known to extend “credit” to problem gamblers in large quantities to keep them playing. 
  • Depression is highly correlated with gambling. Anxiety, personality disorders and Bipolar disorder are correlated as well. 
  • Alcohol abuse is also highly correlated with problem gambling along with use of drugs (stimulants especially). 
  • There are high suicide rates among problem gamblers. 
  • A phenomenon that is being considered for inclusion as “gambling” is loot boxes. 
  • It is suggested that gaming companies are using the same tactics for loot boxes as the casinos are. 
  • There is concern that loot boxes are creating a generation of problem gamblers and targeting people when they are at a vulnerable stage of development. 
  • There are some screeners available to help therapists assess this gambling.
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