¶ WWDC Follow-Up and Beta Tidbits
So kind of a hodgepodge week. Mayo, this episode, we got some follow-up on the iOS 26 stuff, some new details, some... A couple corrections to issue, I suppose, about things we got wrong. It's all follow-up from the event. I mean, we did a three-hour podcast last week and we missed out on loads of stuff because it just wasn't covered in the keynote. If they didn't have their own liquid glass redesign, ready to go.
A lot more of those bento box feature slides they would have just talked about in more detail, right? There's pretty good stuff hidden away that they just didn't even get a second mention in the video. But obviously we've been using the betas for a week now and stuff has come up all over the shop.
¶ Apple Maps Visited Places Beta
So a couple of the things that we said weren't in the first betas are actually there. So there's visited places in Apple Maps. This is the feature that's meant to work in the background and keep a log, basically, of all the places you go. With the example use case being you go somewhere, you have lunch.
A couple months later, you're back in that city and you can't remember where you have lunch. Okay, great. I'll open Apple Maps, go to visited places and see it right there. This is in iOS 26 beta one. It's in library. Then you tap on visits and it discloses right off the bat that it's a beta because it very much is a beta. In my testing, it is impressive the number of things that it gets right.
I had a very busy weekend. Emily's parents were in town, so we were popping all over Baltimore, going to restaurants, going to the park, going shopping. It got... some of the locations right but it also put some random things some random places where we didn't go so it says we went to a place called duda's tavern
We did not go to Dudas Tavern, and I'd never heard of Dudas Tavern until I checked my library. But then I look at the map, and Dudas Tavern is right next to where we parked when we went. to another spot in that area of the city. So I don't know what like the algorithm is for how it's trying to keep track of where you go. Is it incorporating like the parked car feature kind of in Apple Maps?
Because you know how you park your car, then Apple Maps remembers where you parked so you can find your car. I don't know if it's incorporating that, but there's two examples of places in my visited places list where it remembered where we parked. but not the actual business that we went to. So maybe it's not necessarily related to the parking, but it's just the fact that you stopped for a minute, a minute. Like there must be a threshold, right? Where you've stopped moving for...
two minutes and then it notes that gps location and then it tracks that to the closest business that happens to over at the corners and you obviously know when you're in a crowded urban environment like in the city sometimes the gps is a bit wonky and might say you're you know 50 meters left which then means you'd be inside the dudas versus being in the car park next to it right so i have to imagine that it works like that because i don't think it relies on
car travel like I think it's meant to work if you just walk around as well it is I didn't know if that was just something they were incorporating in like the logic to try and place you yeah I mean I haven't been able to get this feature to work at all I think there's geographic restrictions on it. So part of it being labelled as a beta is that it's only in certain regions. I don't even know how you get to pop up if you are in a supported country, but it...
Like for you, it just randomly popped up, right? It hadn't popped up when we recorded last week. Then I was messing with the beta over the weekend and it popped up. And you have to enable it because it's like a privacy thing. Some people get creeped out if their phone is tracking all the places they've been. But I enabled it. And I'm actually looking again now. And in the screenshot I sent you yesterday, it said I had five visits.
And now it says I have nine visits all from last weekend. So there's clearly a delay too in how often it updates the visited places. So it like processes it and puts more in or something. Yeah. It's definitely in the beta category because I think you also said that... you routed, navigated to a location. It didn't include that in the visit places. Yeah. But it probably would be in your recents list inside the Maps app. So...
You've got to imagine that the algorithm could be improved such that if you navigate to a location, then you actually do go there. They could also put that in the visited places history. I mean, I presume that if you visit places that aren't... You can delete them or whatever. It's not forced upon you. But obviously it would be better if it was just more accurate in the first place.
Oh wait, here you go. I just realized this. If you tap the three dots, so I'll tap the three dots next to Duda's Tavern. There's an option to share, add a note, rate this place, remove, or flag it as the wrong location. And then it shows you a list of other nearby businesses that you can say you visited.
Got it, yeah. So that's clever. It's got to be based on you going somewhere and then not moving for a couple of minutes and then it counts that as a visit if it overlaps with a point of interest in the AppMaps database. That's got to be how it works. And even if...
Even if it isn't perfect, it's probably still good. It's better to have false positives than it miss stuff out. So if they can tune it, so all the places you did actually go do sharpen that list or 95% of them do, plus you get 20% of just... random stuff that is nearby that's not as bad as if it misses places you've actually been to because then you want to go back and find them then the feature becomes a bit useless no it's a beta feature in a beta in a first beta
of iOS 26, so it's buggy. But I think big picture, it's actually a really useful feature that will get better. I think as you build up a library of visited places, because me looking at the places I visited last weekend,
Right now, I can still remember those places. Yeah. But six months from now, maybe I won't. Yeah, and maybe they'll develop it so you can say, you know, take me to that Duda's cafe that I visited once. Yeah. And then it would like root automatically or something. Like, there's obviously a...
a lot of value in keeping a more semantic database of where you've been it's kind of like a expansion of the significant locations feature they've had for ages but that kind of mostly tracked like home and work and then you could kind of go in the weird second screen and roughly see some other places you go a lot
This seems like a bigger play for that kind of thing and obviously has relevance for personal context and future stuff too. So yeah, I think it's good, but obviously in this first beta, it's a bit off.
¶ Vision Pro: Jupiter Environment & PSVR 2 Controllers
We need to send Dudas Tavern an invoice for the advertising. What else? The Jupyter environment in Vision OS 26 was demoed. press at WWDC but it is not in the beta right now I did not get an Apple Vision Pro briefing or demo at WWDC for whatever reason so I didn't know this but it is weird how environments
They seem to come very, very slowly. There's always a delay between when they're announced and when they're available. They announced some as part of Vision OS 2. Those weren't in the beta. Clearly a very intensive thing for Apple to develop and ship.
Which, especially this one, because it's more advanced. Like we talked about last week, how you can position yourself on Jupiter and adjust the time of day stuff. It's more advanced. Yeah, it's like interactives. You can see the whole cycle of the... sun and moon phase around the jupiter and stuff so the other the existing environments don't really have any sort of customization unless you count the theater environment which lets you choose where you sit right but the theater environment isn't a
actual environment like that was one of the things i was hoping they would do a vision s3 is make it so the theater environment wasn't just contained to the tv app you could just put anything up on that big screen in the virtual theater but they didn't do it but things that are in vision os 26 beta 1 is the support for the psvr2 controllers so we weren't sure if this was there because i don't have psvr2 controllers and they are hard to get standalone you have to buy like the full bundle
But there was a YouTube video from, what's this guy's name? From Nathie on YouTube. I don't know. We'll put it in the show notes. But he got it to work. It's in the first beta. And he posted a video showing off. how you can use it right now, which, spoiler, you can't really use it right now. There's not much that supports it except Freeform, I think he called out in the video. But it was cool seeing the optimizations that Apple's made.
To integrate the PSVR 2 support into Vision Pro, you can see how it breaks through the environment if you're fully immersed in an environment. You can see the different gestures that they've added. to optimize for selecting things and scrolling on Vision Pro with the controllers. It seems like a really thoughtful and well-done integration, not something that they just kind of slapped on top. Yeah, the app support is obviously lacking at the moment.
But in terms of OS navigation, it's not... like an add-on they've like integrated properly so it you can kind of like look at the apps the app grid the app honeycomb grid and look at an icon with your eyes and then click the trigger on the controller to select it so it kind of blends some of the game control support they've had with also obviously the
degrees of freedom stuff of the psvr2 so the real precision and precise input and games and stuff won't come until you know the fall or whenever someone gets around to actually doing it but they've you know it's well integrated you get the pass through like you said so you can see the controllers and your hands together and you can use the thumb stick on the controllers to navigate or you can do the eyes and instead of having to click your forefinger and thumb together
you can just click the button on the controller to select two. So it's well integrated. It is a bit odd that you can't buy the controller separately. I have to presume that will change when Vision S26 comes out in September. I mean, right now Apple sells...
playstation dualshock controllers through the apple store for support for playing you know apple arcade games or whatever on your iphone and ipad surely they must have a deal where they're going to sell the controllers separately for playstation vr2
Because right now I think you have to buy the headset as well. So you have to spend like $500. It gives you the headset, the two controllers and a game or whatever. But there was some... background narrative that like part of the reason why sony's pairing up with apple on this is that the psvr2 hasn't sold very well so they can use this to ship some stock and inventory and stuff so i have to presume that they will be sold separately somewhere
Because it wouldn't make sense for Apple to make this agreement and not have a way to actually buy them on their own. Because I think the Bloomberg report that talked about this initially said that. separating the controllers from the headset from like a logistical warehousing standpoint was part of the challenge for sony and that's why this this was meant to be announced last year according to german so
probably, hopefully that was part of the reason for the delay, and then corresponding to the release this fall, we'll actually be able to buy them. Because I would like to try this, but I'm not going to spend $500 on a full headset just to do it.
¶ Vision Pro: Apple's Controller Strategy
And you have to imagine there will be a Beat Saber clone, right, that can take advantage of the precise controller and put in the not-too-distant future. And this ties into some feedback. A question we got from Johan after last week's episode referenced...
Steve Jobs' old quote, or the quote that Steve Jobs quoted at the time, which was, people who are really serious about software should make their own hardware. And Johan asked, do you have an idea why this does not apply for Apple and game controllers? This applies. This question is relevant for Vision Pro, but then like you said earlier, also game controllers for Apple arcade games on iPhone and Apple TV.
Because Apple sells controllers from Sony and there's the Backbone controller that's really popular. Yeah, they have an MFI program for custom controllers, right? So they sell you the Xbox controller, they sell you the PlayStation controller, or you can get these... third-party MFI controllers that are licensed to work. For Vision Pro specifically, I think the reason Apple's not selling hand controllers or anything of the sort
It just wasn't positioned as a game device when it first launched, right? Yeah. The thing that Mike Rockwell said where it's like, Vision Pro is meant to be a tool, not a toy. You can just see that in all their decision making on that V1 of the device. Even though... The wider market of VR headsets, the number one thing people do on them is play games. So maybe you can say it was a little misguided, but Apple's clearly targeting the spatial computer thing, right? Not a games console.
obviously they've seen there is demand to play games and i think at the moment they're just trying to find any way to make the vision pro more appealing so they're trying to satiate the gaming market as well
Because it just looks stupid because in that original Vision Pro announcement video, what was their gaming story? It was they had like a 2D basketball game just in a square window in the Vision Pro environment, right? Where you held a... xbox controller to play it it was like that just you're just breaking why bother at that point just play it on your ipad you know then you've got a good piece guys you can take anywhere you want um this is clearly you know vr games are people like playing them
I think, you know, you've got immersive video visual content, which you experience, and you've got gaming content, which is well suited for this device too.
They even have a few games on there at the moment, right? But you're constrained by the fact you don't have precise input via the... All you have at the moment is eye and hand tracking. You don't have the controller input that... the whole other ecosystem uses right so if if game developers wanted to port their vr title to vision pro at the moment they kind of have to come up with a whole new control scheme to even make it happen because all the games on quest
all just rely on a six degrees of freedom input method because they the quest comes with controllers that facebook designs right very similar to the psvr2 controllers um so it's a barrier to even get the games on the platform it's not even like oh they didn't support controllers so you
you know it's well they don't support controllers so you're not even going to get the existing games because they have to adapt their apps and games to actually do it and at that point you then hit the well you know you don't want to make you don't want to make it too difficult to be able to port games to a platform that's so small
right as it's right pro right now so adding game controller support hopefully means there'll be more of a flood of quest games that aren't the other there are other dynamics at play here like the fact that meta has brought out a load of the
leading VR game companies like Beat Saber so they're not going to make games for the Vision Pro either but there are obviously other titles out there it's a lot easier now for them to make a port for Vision Pro because they can just use the same control input method they don't have to redesign the game in in any particular way i imagine or i think there's a chance that by the time a vision pro 2 comes around or a cheaper vision device comes around maybe then apple will have
thought more about the game market and maybe then they will make their own first Pi controllers. But as we see with iOS and Apple TV, they haven't bothered there. The fact that the controllers aren't in the box is also another... limit right because now you're these developers who are going to port their games in theory then have to rely on the customer buying controllers as well as the actual headset whereas the $400 $500 Quest headsets come with the controllers in the box which is a big
starting point right but i kind of think maybe by the time they come around to vision pro 2 they might have some sort of controller thing or there'll be bundles and stuff and you can get some sort of controllers with it
Just like I think they're going to change their strategy for the headbands, right? I don't think the Vision Pro 2 headband will be identical to the Vision Pro 1 headband. I don't think there'll be two headbands in the box as they clearly had to compromise the rush out for the first one.
I think game controllers would be similar to that. And the game controller thing is similar also to Apple going to Belkin and saying, can you make a head strap that we can pair with the solo knit band for Vision Pro users? Apple didn't make that band. They went to Belkin and said, hey, do this.
And they said, hey, Belkin, can you make a travel case for Vision Pro that's not the size of a large pillow? Belkin did that too. There's an element of Apple walking with its tail between its legs about this stuff. recognizing that they were wrong about controllers, going to Sony for help with that, recognizing that they missed the mark kind of on the headband situation and the case situation, going to Belkin for that.
And you could argue that Apple should do all of this itself, and that's a fair argument. At the same time, I'm just happy to see Apple making some of these compromises and clearly adding support for PSVR 2 controllers. on apples and even though they're not making the hardware adding the software support was an undertaking and again they seem to have done a really good job so i'm happy to see them responding to this feedback it's you you can't expect apple to do literally everything right
They have to pick their battles. This might be a battle they pick, but it certainly wasn't a battle worth picking for the first version. And they prioritised with the first version having some sort of input method that didn't require anything else. They wanted as seamless experience as possible, which is why they rely on eye tracking and hand tracking. And the eye tracking has been like best in class, right? So that's got to take them a long way. But just like the iPad...
the touchscreen took them a long way they still end up making an apple pencil right for drawing input and with this they already talked about during wwc that they're working with was it logitech on the logitech muse which is like a six degrees of freedom spatial stylus to do drawing in vision pro
um in 3d and the game controllers is part of that too will the market be there for games like developers to do it if the controllers aren't shipped in the box where it definitely doesn't help which we have seen play out
In pretty similar fashion on Apple TV, right? Where the game market on there never really kicked off in a big way. And I think a lot of that was the fact that the game controllers weren't shipped with the thing. Maybe they'll come around on that. Who knows? Of all the problems with Vision Pro... Game controllers not being included in the box is low down on the list, right? There's bigger fish to fry.
And one of the biggest fish to fry is make the thing cheaper. And you don't make it cheaper by including more in the box to start with. So there are competing priorities here. But yes, I agree it would be a better experience if Apple made its own controllers and they're in the box to start with.
I don't know that's going to happen though for Vision Pro 2. Maybe by the time they get around to a Vision Pro Air that's cheap and then there'll be more gaming market there. But this is a good step, right? They've added support for the controllers. Hopefully the next step is getting Sony to sell you the controllers before we worry about anything else. Finally last week as part of our pondering about what's in iOS 26 beta 1 because we...
¶ Voicemail Summaries Not in Beta
We're wondering if Apple had included every single feature, which would be very rare because even for the past four or five years, they've announced features and said they were coming later this year, early next year. Even putting aside the elephant in the room of the Siri stuff they announced and haven't shipped. It's been a very common strategy. This year, there is one feature that's not in iOS 26 Beta 1 that Apple says is coming later this year.
And that is voicemail transcription summaries. Of all the features to not include, voicemail transcription summaries apparently are a very intense feature that need more time and development. Which is so bizarre because voicemail transcription summaries is almost identical to phone call transcription summaries, right? Because you can record a call and Apple intention to make a summary out of it. The voicemail is like a version of that.
Maybe they just didn't get the UI ready in time for beta 1. The implication, I think, is that it will be there before... Like, it will be in a future 0.0 beta, right? It's not going to be a thing which rolls over till the end of time.
It's just funny that clearly they've made a concerted effort to announce and ship everything for the first release in September, obviously responding to the criticism they got from last year. But it's just funny that this completely random feature is not there in beta 1. but I don't have any doubts that they can pull that one off. It's not sci-fi like doing Siri Personal Context was by any means. Happy Hour This Week is sponsored by Backblaze.
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¶ Apple Music: Native Replay & AutoMix
Apple Music in iOS 26 has several new features, some of which we talked about last week. One of the changes, though, that has been a long time coming is Apple Music Replay is now fully native in the Music app.
So when Apple Music Replay first launched, remember we had to go to replay.music.apple.com? Great euro. Great euro. And then a couple years ago, they added... a web view inside the music app so you could at least just tap on it in the music app but it still just pulled up the website from before yeah because before that you they would link you to the website but then you'd open the link in safari and you still have to log in so it was really annoying
The more recent years, I think it might have only been last year or the year before that, they link you to an in-app embedded web view that automatically passes your login credentials so you don't have to log in twice. But the innovation in iOS 26, it's now fully in the app. So roughly the same interface as before, but optimized for the music app.
Everything opens directly in the music app. You get a page that shows you your month-by-month listening habits. There's a little drop-down menu in the upper right corner where you can see your Apple Music replay dating all the way back to 2016. It looks really good.
That's really all there is to it. It's in the app and it looks good. It should have happened. Yeah, they do have this like new milestone section, which maybe was mentioned on the website, but it has like a proper native layout inside of Apple Music now. And it kind of has a little award.
style things, sort of like what you get in the fitness app, you know, those achievements, those trophies. They kind of have an equivalent now in Apple Music Replay 2. I think at the moment they're 2D, but maybe by the beta release, they'll make them 3D like the fitness app does.
But either way, this is way better and answers a long-running feature request of mine because it was so stupid that Spotify has a really rich Spotify wrapped experience in the year and it was all inside the Spotify app. Apple Music Replay.
not quite as rich but the biggest flaw i thought was that you had to go out to the website and no one ever did it and it was silly and it just felt old-fashioned this feels native and built in it might still be a web view actually rendering it but it feels native enough that
it definitely answers what I've been asking for. So again, something they didn't mention on stage at all, but it was just nestled in there. And to find replay, you have to go to the bottom of the home tab like you always have. But now when you go there, you don't get taken out to an embedded web view. It feels like you're still in the music app, which is great.
Then auto mix in the music app is, we talked about it last week, but I've had more time with it. And this is the feature that uses AI to analyze the audio features of the songs you're listening to. creates a unique, seamless transition from one song to the next song. It's meant to be like you're listening to a DJ or a radio station, blending two songs together.
And one of the things I always look for when Apple announces each year's iOS update is what feature goes viral? What feature is like the feature of that year's update? So far, based on the TikToks I've seen, the videos on Twitter and Instagram that I've seen, I think Automix, funny enough, might be that feature this year. It's very good.
And it's something that's easily shareable. Cool to share because you can share the transitions that it's creating for your favorite songs. You can demo it in seconds, right? Yeah. It's very TikTok friendly feature. And I've already seen like...
tiktok comparison videos where they get the you know the old crossfade system set up next to it and they're like oh this is sucks and feel like this one good with the beat carries on they compare it to the spotify which one sounds better like there's already that competitive element to it um which has made it quite viral
But yeah, I mean, I've just been using it on and off the last week and I think it does a pretty good job on a lot of song transitions. So I was impressed with it. What's interesting is that it's on by default. There's not either... not a prompt when you open the music app to enable it. It's on by default, which I've seen some people who are quote unquote music purists or whatever, get upset about.
So I don't know if that's feedback Apple will respond to in the beta cycle or maybe the first time you open the music app after updating iOS 26. It shows you the feature and asks if you want to use it. But right now it's on by default and you can turn it off by going to settings.
Tapping apps, scrolling all the way down, tapping music. You don't have to. No, no, no. It's easier than that. In the now playing thing, you click on the track list, you know, the queue. Yeah. And it's one of the buttons up there. Oh, it is. Oh, it is. That's cool. Yeah. It's a lot easier than that.
Well, okay, but to do, if you want to just use crossfade, but not auto mix, to do that, you have to go to settings. Sure. Yeah. Yeah. Because I think they're pushing people not to use crossfade anymore. Which is hilarious because we asked for crossfade. on Apple Music on the iPhone for years. They finally add it. Then literally, I think the next year, they say, yeah, don't use that feature. Use our new AutoMix feature, which AutoMix is cool.
Yeah, I imagine in a future beta they'll do one of those tooltip things because it says very clearly mixing beneath the progress bar of the song. So they'll put a little tooltip that pops up and says, your music is what may transition from song to song.
turn it off in the queue screen or whatever, and then people will know to click there and they'll be able to toggle off in one press. So I think it's well positioned. They obviously want to make it a default to make people learn about it, but it's not. hard to turn it off um so i think it's well done and it has some nice little effects where even the um artwork transitions right so it's not just the music you get like this like
you know, materializing of the new album art from the old one, like with a visual effect. So it's really well done. As I've spent more time with the music app on iOS 26, though, I've come to the first...
¶ Critique of iOS 26 Tab Bar
realization of how bad the new tab bar design is in iOS 26. It's not bad in every app, and I think it works fine in most apps even. But what was frustrating me in the music app in particular... is I would start a playlist, and then I'll be scrolling through the library tab, and I'll say, oh, I want to skip this song. But as you're scrolling, you know, the tab bar collapses, right? It collapses into three separate things.
The left tab button is like whatever tab you're on at that point in time. That's like the current page one. Then the middle tab is the song name, artist name, and play pause. And then the far right tab is search. As you scroll. It hides the floating tab bar at the top that has this pause and skip track button. So you're scrolling. You scroll down a little bit. You say, I want to skip this song. Too bad. That button's not there to do it. You either have to tap.
on the now playing bar at the bottom or just slightly scroll up and it pops back up that is a that is an interface that's just frustrating as cool as the animations are as cool as the transparency is The functionality of that aspect of the new design is bad, I think. Do you use the next track button more than the search button? I don't know. Because there's definitely an argument for it. Yeah.
I don't know if I use the search tab that often. Because you can kind of imagine, because that's what the space is, right? It's current page, then they have the mini player, then they have the search button always in the bottom right. But if they go into the search button, you could probably have the full width mini player with both buttons.
always visible. And then when you have the tab out, then it could pop out the search button. I mean, it's obviously following system convention of this new design where the search is always pinned bottom right. But I agree with you, it is. I mean, I think I said this during last week's huge bonanza. I don't understand what the obsession is with making it recede. The screens are really tall that you're not having a problem with screen height in terms of available space.
Just have both. Like you just have a full width tab bar and the full width mini player always visible. Just like happened in the previous version of iOS, right? Like you can keep all the glass effects, make it look cool. But I don't understand the obsession of making it recede downwards into a smaller thing. In other apps where the accessory view, i.e. the player, isn't there or just less important, sure, you can do this kind of thing. But the music app, the now playing thing, is so significant.
It's literally you're currently playing music and it's always there on every screen. I don't really think it needs to recede away and collapse the tab bar. Just have the tab bar, just have two rows always visible as you scroll around the music app. Then the animated lock screen art.
¶ Third-Party Artwork API & Satellite Weather
And Apple Music for iOS 26 is fantastic. We talked about it last week. But then, Mayo, you also realized that there is an API that will let third-party developers do this as well, which is not something that we knew last week. And not guaranteed, right? Yeah. In other previous generations or incarnations of Apple development.
Quite often, the first year the feature comes out, it's like system app exclusive. Then the next year, they make it an API. Yeah. And then some stuff doesn't become an API at all. But I think you've seen...
Across the board this year, a lot of the features have APIs out the gate, which obviously plays into the EU regulatory stuff and other things. Because say what you want about Spotify, they can't complain that they can't put animated artwork on the lock screen. But will they take advantage of that API? Who knows? Always a question with Spotify in particular. And the animated artwork is on the iPad as well, right? Yes, and it looks great. They do cheat a little bit with like a...
Pretty dramatic blurring effect on the right and the left side to truly go full screen, but it looks really cool. The thing about Spotify adding lock screen artwork support is that... Spotify's animated artwork kind of sucks in comparison to Apple Music. It's not as well done and tasteful as what Apple has done. And a lot of times it's just like the music video for a song.
where like 10 seconds of the music video plays on a loop. So even if Spotify were to add animated artwork to the lock screen, I don't think it would be as well done as what Apple has done with Apple Music. We'll see. And I'm sure other, like even theoretically, any audio app could do this, right? Not just music. Yeah, you could have other stuff, have little things. Glad the API is there, though.
iOS 26 also includes evidence, right? The feature is not actually there, but evidence that Apple's satellite connectivity features will get upgraded with support for showing you the weather. In addition. to what it can do now, which is send messages, contact emergency services, and use Find My. Just curious in our previous discussions where it was unclear how much more they'll be able to invest in satellite connectivity services.
especially with the fact that if they get too much money to communication, they get under the law of telecommunications provider and then they get regulated very severely. So it's in a weird situation, but this shows that...
they at least think they can deploy another feature that's small and who knows how they will monetize it or not monetize it in the future but just curious that it is there in the in the code and this is a natural expansion too like you find yourself somewhere where you're in an emergency
You want to know, like, is the weather going to get worse? Is it going to get better? Is it going to get colder? Are there storms coming? Or if you're just off the grid doing a hike and you're not in danger, but you need to keep an eye on a storm or whatever. This makes perfect sense as an expansion. And yeah, I think based on everything we know, these features are just going to keep being free for the indefinite future. Some changes to the battery section.
¶ iOS 26 Battery Features
of the settings app and battery features for iPhone and iOS 26. On the lock screen, when you're charging, you'll now see an estimate for how long it'll take to get to 80%. So if you're at... 70% battery, it'll say, 15 minutes to 80%. This is one of the features that was rumored, and it's there.
It doesn't tell you on the lock screen how long it'll take to get to 100%, but I think you can see that in the settings app. Is that right? Yeah, the battery section of settings has been completely redesigned. So it's a different layout. They've got different charts.
They compare daily usage to your average rather than a strict last 24 hours. So a lot of changes there. But yeah, the big thing is that... it tells you your charging estimates, which is quite handy because if you flip between slow charge and fast chargers, or even if you've bought a fast charger, but you just want to confirm that it's working properly, you can plug it in and see that, oh yeah, it's only going to take 20 minutes to charge from 20 to 80 or whatever.
And I assume the reason that they're only showing to 80% on the lock screen is because theoretically they kind of slowed down the charging rate as you go from 80% to 100%. It's like a less intense slowdown. than what you get with an electric car, right? Where it's super fast to go zero to 80, but 80 to 100 takes like almost the same amount of time as zero to 80. Not that dramatic on an iPhone, but it is a factor.
Yeah, it falls off. Yeah. Then there's also a new adaptive power toggle for battery on the iPhone and iOS 26. This is in addition to low power mode. Apple describes adaptive power as when your battery usage is higher than usual. iPhone can make small performance adjustments to extend your battery life.
including slightly lowering the display brightness or allowing some activities to take a little longer. It's hard to get a sense on whether this is meant to be an alternative to low power mode because Apple also says low power mode will still... or can still turn on at 20%. But it sounds like adaptive power is just meant to work in the background and you never really know that it's working. Yeah, I mean, you can turn both toggles on at the same time. So I think...
The idea is that if it just notices that your battery's been draining faster than normal, then it will ramp some stuff down that it doesn't think you care about. Who knows whether it will actually be imperceptible, right? Or it'll actually be annoying. i think a lot of people don't know it's like take out promotion a lot of the stuff that low power does people don't really care about like the fact that you know the geekbench bank marks become 20 worse right but in general daily uses of the phone
Kind of hard to notice in a lot of ways. Adaptive power sounds like that but to a lesser degree and Bloomberg's Mark Gurman has obviously said that this is related to the iPhone 17 Air where they need to do some more. proactive power management stuff to keep the batteries up to a reasonable standard. The one-time code autofill feature is getting even better in iOS 26 and macOS Tahoe.
¶ One-Time Code Autofill Improvements
So this is the feature that's seized when you get a one-time passcode sent to the Messages app or to the Mail app, and then it offers to autofill it as you're signing in to that service in iOS 26 and macOS Tahoe. This now works for third-party apps, not just Apple's mail app and messages. So think something like WhatsApp or Google Voice. If you get a one-time code sent to those apps, it'll now show up as you're signing in to that service.
Or if you're using Gmail instead of Apple Mail, same thing. So this is quite interesting. Yeah. There's no API for it, right? I was trying to figure out how it works and I have no idea. So my guess, I don't know, but my guess is that it...
passes the notifications that come in so just like it basically uses heuristics to extract out your text messages i think it's now just looking that obviously it knows you're in a text field where it's expecting a one-time code to be put into right so for the next 30 seconds it waits for any app to send what looks like a one-time code and that content appears in the notification body and then it just extracts that and presents that to you so
I would expect that if you have the Gmail app but you don't have notifications set to deliver to the device, it won't work. That's the only way I can see this working right now is that it bases it off notifications. And so the Gmail app sends push notifications. Those push notifications... include a summary of the of the message right and generally people make it so the one-time codes are in the first line of the message and so that comes in the note through the notification and then the ios
Figures that out. Oh, that looks like a one-time code. We'll suggest that to you on the keyboard. That's the only way I can see this actually works. But either way, it's a cool hack to make it do that. And also... Third-party browsers can now use the two-factor autofill feature, so that's in Chrome on the Mac. You're signing into a service, you get a message, a text message with the code. Chrome now has the ability to autofill that. Again, I...
Not entirely sure how this is working. Isn't there a Chrome extension? Is that how it does that? There's a Chrome extension for passwords. Yeah, which does password autofill. But you still have to look at the Messages app to see. that code right so i guess they can connect those dots somehow well yeah but the the passwords extension is made by apple right well right yeah so that extension i presume will just have a
be updated to have a different form of communication where it communicates the one-time codes through as well. Yeah. Because it's basically like, it's basically password autofill, but for... one-time code fields right so it's the same kind of mechanics so i again in that case i expect that if you uninstall the apple passwords extension for chrome it doesn't do it the podcast app has added a couple things
¶ Apple Podcasts Updates
Three times speed. So if let's say your favorite Apple podcast releases a three-hour episode about WWDC, you don't have time to listen to it at 1x speed or 2x speed, you can now listen at 3x speed. I don't know how anybody listens or watches anything at 3x speed. Even 2x speed is a bit much for my brain to process. But if you can handle it, 3x speed is now there in Apple Podcasts. So this is really interesting, right? The way they presented this.
On iOS 18, the options are 0.75, 1, 1.25, 1.5, 1.75, and 2, right? On podcasts on iOS 26... It's no longer a menu of five options. It's this like custom popover thing. And it still has on the screen those same five options. So to find the 3x speed, you have to like scroll left and right on it. And it transforms into this like toggle dial thing. And you can go up all the way to 3x. Or all the way down to 0.5x. You can actually do it slower than what you could do on iOS 18.
or you can ramp it up all the way up to 3x or any interval in between. So by default, it's kind of hard to find because they basically show the same options. But if you know to scroll on it, then it reveals this kind of dial jog pad thing. And I don't know who wants to listen to podcasts at 3x speed because I tried it and it's literally unintelligible, the words. But if you want to do it, now you can.
And there's also a new enhanced dialogue feature in the podcast app, similar to enhanced dialogue in the TV app. Still no shortened silences feature though, right, ma'am? The feature that I know you and I both want. That's what I want. I prefer that more than an enhanced dialogue because people generally do a pretty good job of making their voices intelligible at normal talking speed. But there's quite often a lot of podcasts that just don't cut out the silences.
And it works really well in apps like Overcast and others. And I kind of, I want, that's the voice effect I want them to add to the podcast app. Enhanced dialogue I don't really care about. So maybe they'll get there eventually. I mean, this popover screen definitely supports like you could just put another row of options above it and have a shortened sciences button. So you've got to feel like it's on their radar, but it's not there at the moment.
If they added that, I would probably switch from Overcast back to Apple Podcasts. Mainly because I love the transcripts feature in Apple Podcasts. And Overcast, as of right now, doesn't have transcripts of any sort. but it has smart speed and that's more useful to me day to day.
¶ WatchOS 26 Watch Face Changes
WatchOS 26 makes a couple changes to watch faces. So first it removes five faces. So that's the fire and water face, the gradient face, the liquid metal face. The Toy Story face and the Vapor face all have been removed in watchOS 26. Boo. It's not great, especially because watchOS 10 removed or watchOS 11 rather removed.
four faces as well. So we've now lost nine faces in the last year. Yeah, and I think last year they removed four and added two. So they added two new ones and got rid of four of them. Plus, I guess, two new faces that weren't the annual Pride and Black Unity faces. Black History Month one. Yeah. But in terms of non-commemorative faces, there was only two.
And they got rid of four. In this case, they're getting rid of five, including Toy Story, which I feel like is one of the more iconic classic ones. That's going to cause some issues for people in September, I think, because that face is pretty popular. It's got to be reasonably popular, right? I mean...
All these faces, they've kind of abandoned after they came out. It's not that they've been regularly updated, but does it really cause harm? The only thing with Toy Story is that maybe there was like a license agreement and it expired and they didn't want to renew it. But like the gradient face, that's just kind of cool. It's just, you know...
A generated gradient that follows around the clock hands. And it's not a complicated face. There's not loads of mechanics to it. It doesn't really depend on the exact dimensions of the screen, right? It's just a gradient, a radial gradient. that could adapt to any screen size very easily. I don't really understand why that has to be dropped on the cutting room floor. If you don't have an open-ended watch face store, your only option in the Apple face is...
You don't even have to include them by default, right? Just make them available in the Watch app, maybe in the face gallery, one of the options in there. It seems unfortunate that they have to cut them for no reason. I was sitting with David Smith, the developer of WidgetSmith and Pedometer++, among other apps, before WWDC at Apple Park on the Sunday, and we were talking about what we were looking forward to.
And he said the same thing that he's told me when I've talked to him before. Third-party Apple Watch faces. It's just not a thing, and I don't think it's ever going to happen at this point. But it should, I think. David made that app called Watchsmith that is a clever attempt at letting you have third-party watch faces, and it kind of works to a degree, but it's not as integrated.
perfect as third full-on proper support for third third party face this would be and if you're going to remove nine faces in the span of a year You got to do something. You either have to add new faces at a faster pace or just let people make custom faces. But for good news in WatchOS 26 and WatchFaces, Two new faces take advantage of the Series 10's upgraded display. So the Series 10 has a faster refresh rate that enables watch faces to display a ticking seconds indicator.
even when you're in always-on mode, so your wrist is down. With watchOS 26, that feature is available on the California and utility faces for the first time. I mean... It's so stupid. Why is it on all faces? And why was it not on all faces when the watch came out? Yep. That model came out. I don't understand why we've had to wait a whole generation of software for it to add two more faces. I don't understand.
Someone needs to do an expose on how watch faces are made and how they're maintained because there's got to be some weird problems here that they can't just like roll. Because all of the analog faces, they all kind of have the same looking clock hands, right? It's like...
a shared component, at least visually. So I don't understand why it can't be rolled out to all of them relatively straightforwardly and it has to be done on this case-by-case basis. Very bizarre. And I'll have more thoughts on WatchOS in general.
¶ Beta 1 Bugginess and Beta 2 Plans
probably next episode because I still haven't put it on my watch because I haven't put my main phone on the iOS beta but I'm pretty sure beta 2 will be out next week and I'll use that as the reason to put it on my main phone which then means I'll update the watch and then we can talk with hands on on watchOS
Yeah, I still haven't put it on my main phone either. Hopefully with Beta 2, I will. But it's just, it's buggy. It's the buggiest, as we said last week, it's probably the buggiest Beta 1 in a long time. I think I've reached a point in my life where, A, I'm lucky enough to have a second phone that I can try it on. And B, I don't want to put up with those bugs on a day-to-day basis. So maybe I will also take the jump next week.
this is the first time apple has sent me a review unit right so i've actually had a second phone yeah so i've been i've put the beta on the 16 plus my main phone which at the moment is the 14 pro is on ios 18 and but for beta 2 i'll definitely do it because i want the watch beta as well and maybe i'll leave like the plus on beta 1 and then put the thing on beta 2 so we can do comparisons if stuff changes and stuff that's always helpful yeah
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¶ VisionOS 26: Updated Personas
That is far more realistic, has side profiles. But last week, I hadn't had the chance to try it. I tried it, Mayo, and I sent it to you. And I think the hype is real. The hype is warranted. It's really good. It looks so much better. It looks so much better. It looks so much better that I realized when I made my persona. So you have Vision Pro. What Emily calls it when I take my Vision Pro off is I have Vision Pro hair.
Like it's all like my, the front of my hair is like kind of pushed down and a bit messier because I had the thing on my face. And when you're making a persona, you have to take Vision Pro off and like hold it to look at yourself. You can see in my persona that the front of my hair is like pushed down more than usual because I had just had Vision Pro on. Like it is really good, really accurate. The side profiles are good. Unfortunately for me.
It introduced a new problem. And if you've listened to any podcast with Mike Hurley, you know that he has suffered from this problem since Vision Pro was released. Vision OS 26 doesn't fix the problem for him. And in fact, it gives me the problem as well. And that's where my mouth doesn't move when I talk. Like I'll be talking with my persona and my mouth is just closed. Like I'm sitting there in silence when actually I'm talking. And you do have a beard. Yes, that's...
You've had a beard before, right? Yes, I've always had a beard since high school. So it's not like I grew a beard in between. It's so old that it worked before, but not now.
Because every other part of it looks so much better. And you can just tell they're just collecting more data and more quality so they can remove some of the... tricks they were doing where they're kind of smearing like the top of the head and the sides and you kind of felt like on the version the original personas that they'd only really taken like a proper photo of like high detail of like
your forehead down to your mouth and everything else was kind of blurry and vignetted to try and hide it um but with this version everything's in pretty sharp focus all the way down to like your shoulders um But yeah, if your mouse doesn't move, that's a problem. I'm going to try because I... I reset it up a couple times because I was having some problems getting it to register, which it's a beta. It's to be expected. So I'm going to try setting it up again and maybe trying to like angle it.
different so you can like so it can like see my mouth more or something i'm gonna play with it and of course it's beta one so hopefully it gets better but yeah it looks so good but your mouth not moving when you talk is Kind of a deal breaker. One of the other things in Vision OS 26 is eye scrolling. So you can look at the bottom corner of an app or a web page or whatever, and using just your eyes, it'll start scrolling down.
¶ VisionOS 26: Eye Scrolling
I tried this and the jury's still out because the problem that I was running into was that the eye scrolling feature itself works pretty good. It's pretty consistent. But the problem I was having is that it interferes with the close button and the navigation bar at the bottom, the home indicator. I would be trying to close an app or move an app around.
And the web, it would just, it would register as eye scrolling, right? It would start scrolling the webpage. And that's not what I want it to do. Those two, those two interface elements just seem to overlap just a little bit too much. So I'm not quite sure if eye-scrolling is something I'll keep enabled. Because it's kind of like the window controls like middle bottom, right? And that's...
kind of where you want to look to scroll the page down. And also, if you're scrolling down a web page and you're trying to just kind of skim what's on that web page, you can't really have your eyes in two separate places, right? which is another thing that's kind of annoying. If you want to skim a webpage or skim a note or whatever, you're better off just doing the normal flick gesture. I'm not sure the trade-off is worth it there.
with a harder to use app bar and close button at the bottom. Don't know if i-scrolling is good enough or useful enough to justify that. yeah i mean you're not going to replace the flick gesture entirely but there might be cases where it makes you like you just have your hands by your on your lap or whatever and you you know more or less an article which is like a loaded text but like
blocks of content right where maybe you've got like a grid and yeah you look down you scroll to the next page of the grid then you can look at everything on the page and go down again so i think there's cases where it like at least in theory makes sense but if it's clashing and conflicting with the window controls that is an issue i mean
Maybe they could move the window controls, not from the middle. That would be one attempt at fixing it. Because the resize control is the bottom corners, right? Yes. That's just another area where it interferes. But maybe they could move the window controls to a corner and then at least the bottom middle of the screen would be empty. Or maybe they'd just move the window controls down a bit more or they'd move the eye region up a bit to compensate. It feels solvable, that problem.
¶ VisionOS 26: FaceTime & App Locking
but we'll see how it develops. Some updates to FaceTime in Vision OS 26. You can now share your screen and you can mirror your persona while on a FaceTime call so you can see what you look like. Yeah, and when you share your screen, you can share your camera. So you can share the pass-through that you're looking at. I think they call it mirror your view, maybe. Yeah, I think so. That's a cool feature.
It seemed kind of like that that's something they built more for the enterprise use case. But I could see it being useful if you're just on a FaceTime call because you're on a FaceTime call with somebody who's not on Vision Pro. you theoretically might want to see like the room around you. Like if you're on a FaceTime call and you want to show, like if I was on a FaceTime call with Emily and I wanted to show her the dogs or something, I guess I could now do that in vision pro.
I mean, we've had FaceTime calls where I show you something on my desk, right? Yeah, that too. I could have done that in the headset and I'm a persona character, but I can then just show you what I'm looking at in the real world. I think there's reasons for it. It's just a continuing evolution where Vision OS 1.0, no app is allowed to use the pass-through camera and actually do anything with it, right? Like...
They completely banned it. Then every year they're like, well, now maybe enterprises can apply to do it and special apps can do it and now FaceTime can do it. They're getting closer to just making open access or...
making it like a privileged api where you have to like approve it for privacy reasons but i feel like that's the direction they have to go in but for vision s1 they were like no we're not letting anybody see your outside view uh but now they're slowly reeling that in which i felt was kind of inevitable What else? Last week we were talking about how exactly you would lock an app to your wall or your location in Vision Pro.
and now we've learned that you just long press on the home indicator at the bottom and there's a new lock app dislocation This ties into the ability for Vision Pro to remember your windowing setup and remember your widgets, even when you leave a room and come back, take your Vision Pro off, put it back on when you reboot the Vision Pro. And in a similar vein, I tried.
the widgets in vision os 26 mayo they are really really good the depth is is just incredible the ability to customize the color of the frames around the widgets is so cool i think probably I think probably the standout feature for me of Vision OS 26, especially the music app has a really cool. widget where it creates a poster kind of of your favorite artist or your favorite album or whatever. So I can be in Vision Pro and have a Coldplay poster pinned to the wall next to me. Very cool.
Yeah, the widgets thing looks really impressive. Didn't you say that that's the first time you've been like, oh, kind of wish I had a Vision Pro? It definitely gave me that pang, yeah. I was like, ooh, that is pretty slick. 90 hertz hand tracking in Vision OS 26.
¶ VisionOS 26: Tracking & iPhone Integration
Mayo, can you remind us of what it was before? Because it was 90 hertz most of the time before, right? I don't think so. I think it was either 30 or 60 before. And it was behind what... other um like the quest headset was 90 hertz and if you're doing some sort of games and stuff where there's quick motion and quick movement and precise inputs in terms of the hand fingers moving around that was a problem
Whereas now it's 90 hertz all the time. You're not going to notice it in a lot of places because you haven't noticed it before. I'm pretty sure it was 60 hertz everywhere before. Yes. Yeah, you're right. 60, not 90. So 90 hertz for hand tracking everywhere all the time.
yeah and i don't think it affects the cutout for like pass through but like it the the system will be able to report to the apps it knows where your hand poses on a 90 hertz refresh which for all of the stuff that vision probe was technically superior at compared to the quest headset you know
Eye tracking, for instance. The hand tracking was laggier just because it only refreshed at 60, not 90. But they've closed that. They've closed the gap in Vision OS 26. Two features related to your iPhone in Vision OS 26. You can now... unlock your iPhone when you're wearing your Vision Pro. So before, if you looked at your iPhone through pass-through,
Face ID just didn't work. It couldn't see your face, couldn't see your eyes, so you had to type in your passcode. Now if you're wearing Vision Pro and you look down at your iPhone, it can unlock because it knows you're wearing Vision Pro. And your iPhone can now break through when in an environment. So you're fully immersed somewhere on Vision Pro. You look down, your iPhone will break through and pass through and you can see it and interact with it without fully.
leaving the environment. Two features that are very useful, I think. Yeah, that's clever. And I've gotten the iPhone unlocked feature to work, but I haven't been able to get the... breakthrough feature to work when in an environment i think it's just a bug because there's a youtube video showing it off showing that it does work in beta one so i'll have to play around with it more then also related to vision pro the first
¶ VisionOS 26: Third-Party Immersive Video
third-party Apple immersive video coming to Vision Pro. It'll bring viewers into the world of MotoGP racing, which is something that I have never heard of. And it's the first third-party studio production in Apple's immersive video format and filmed entirely with Blackmagic's immersive camera system. This is something that I asked Apple about immediately after my first Vision Pro demo at WWDC23. I said, the immersive content is the idea that...
Apple will be the one making all of it? Or do you hope that third parties will also make it? And at the time they said, we want to work with third parties, but the hardware to make it was highly specific and highly unique to Apple. But in the intervening 18 months since Apple Vision Pro was released, we've seen the dedicated hardware from Blackmagic. We've seen video editors specifically meant to edit immersive video.
And this is our first example of somebody other than Apple making immersive video for Vision Pro. Hopefully the start of much more to come. Yeah, I don't know if it gets distributed through the TV app. That's what I was wondering. it's unclear could this is from canal plus which does have a close relationship with apple because they have like if you have if you're this is the french company right they're like a they're like at&t but in france i believe so
If you're a Canal Plus subscriber in France, you get, like, all the Apple TV Plus content for free, including inside the Canal Plus app. Like, you don't have to use the TV app. But they're saying they're going to produce this MotoGP documentary for later this year in a massive video. But it wasn't clear to me how it's going to be. distributed is it through the apple tv app still or can canal plus present it through their own app it was i wasn't sure here's your answer here's your answer
French viewers will be able to access the documentary through the Canal Plus app on Vision Pro with an active Canal Plus subscription. International audiences outside of France will receive free access through MotoGP. So three separate apps. Yeah. Interesting. But yeah, hopefully the start of more to come. And just while we're mentioning immersive video, literally today, Apple dropped a...
Another installment in the F1 movie marketing blitz, there's a hot lap where you can go in immersively. It's like a run around a track in the car that they use in the film with Brad Pitt. in the in the driving seat and you can do a immersive hot lap in your vision pro headset so they are say what you want like they are bringing out new immersive content on a much more regular basis than they used to for sure could we still need more
But it feels now like monthly rather than before it was like quarterly, you know? So good job on them for that. All right. I think that does it for... This week, you can find us on Apple Podcasts where you can leave a rating and a review. Find an ad-free version of the show with bonus content each and every week at 9to5mac.com slash join for $5 a month or $50 a year.
Send us feedback, happyhour at 9to5mac.com. I am on threads and elsewhere at Chance H. Miller. And Mayo, what about you? At BZMA. All right. Thanks, Mayo. Bye-bye.