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The Misplay

The Misplaythemisplay.com

A podcast about making a board game company making a board game!

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Episodes

Playtesting in the Wild

We took our abstract game into the wild—to Golden Gate Gamemakers, to friends, to family—and came back with real feedback and big takeaways. Plus, we debut a new segment on the show called Not A Game .

Jun 24, 202541 minSeason 2Ep. 13

No Theme? No Problem

We dig into the mechanics of our abstract strategy game—how tiles interact, the patterns they create, early balance issues, and the ongoing challenge of designing a system for drawing new tiles.

Jun 10, 202531 minSeason 2Ep. 12

Dark Forest

A dark forest would be a great setting for Animal Kingdom. However, it has become the basis for a pivot. Listen in to hear about the new direction we are heading as Gen Con and Indianapolis loom over us.

May 27, 202538 minSeason 2Ep. 11

Unstucking

If we can invent the word unstucking, we'd better figure out how to do it. We talk through the sticky stuff and create a plan to continue moving forward. Plus, we lighten things up with a game where we try to guess board game titles.

May 13, 202535 minSeason 2Ep. 10

Design Block

We know creative blocks come with the creative process—and we’re squarely in one. Do we change direction? Scrap everything? Simplify? Or maybe just admit our game will never be as good as Monopoly and move on?

Apr 29, 202538 minSeason 2Ep. 9

The Way We Designed It

We laugh at a ridiculous misplay we made in our own game. A broken strategy in Animal Kingdom forces us back to the redesign table. Along the way, we dive into gamer identities and how they shape both playstyles and game design.

Apr 15, 202535 minSeason 2Ep. 8

Breakout Rooms

We attend our first Golden Gate Gamemakers event at Guildhouse in San Jose, where we meet Board Game Casual. We also share highlights from recent meetings, including one with breakout rooms to spark new ideas and get things done.

Apr 01, 202532 minSeason 2Ep. 7

Playtesting with Randy O'Connor

We chat with game designer Randy O'Connor from Randy O Games, creator of Roll in One and Gun It. We explore the art of playtesting—especially defining "the turn", the moment when you’ve gone from idea to game.

Mar 18, 202546 minSeason 2Ep. 6

Parallel Kingdoms

We discuss our latest playtest of Animal Kingdom, inspired by a fresh take on the game. Plus, we attempt a round of board game trivia—but it doesn’t go exactly as planned.

Mar 04, 202544 minSeason 2Ep. 5

Community with City Square Studios

We sit down with the talented and creative minds behind City Square Studios, a game design team from New Zealand. They share their story, their ethos about sustainability in games, and give us a glimpse into their brand, including 52 Pickup and the world of TTRPG zines. Plus, we discuss fostering community engagement and strategies for growth. https://www.patreon.com/CitySquareStudios

Feb 18, 202556 minSeason 2Ep. 4

Protocol in Action

Our playtest protocol has been put into action for the first time with Animal Kingdom this season. Tuckman would be proud! Plus, we share a quote from our notes—what were we thinking?

Feb 04, 202534 minSeason 2Ep. 3

Shaping Game Feel

We begin defining how we want our game to feel. From physical engagement to the atmosphere we create, and the emotions we want players to experience, we explore the three levels of feelings in game design.

Jan 21, 202539 minSeason 2Ep. 2

It’s Time to Build

In this season opener, we reveal the board game we've chosen to build. We hone our design skills in a quickfire challenge inspired by the word “tender” and share our roadmap for the year ahead. We’re officially ready to bring our board game to life!

Jan 07, 202526 minSeason 2Ep. 1

A Misplay Carol

We’re visited by three ghosts and take a spirited journey through our podcast past, present, and future. We reflect on what we’d do differently if we could start from scratch, celebrate what’s going well, and share lessons learned as we look ahead to season two!

Dec 24, 202429 minSeason 1Ep. 26

Two Roads

The team is zeroing in on a game direction! We dive into each game, Depths and Animal Kingdom, and share key takeaways from their playtests. Next time, we’ll face the challenge of making the final decision.

Dec 10, 202430 minSeason 1Ep. 25

Panic Mode

Try not to let the clickbait title fool you—we’re definitely not in panic mode. Nope. Not even close. Couldn’t be further from panicking. Not us. Never ever. Instead, we’re diving into Tuckman’s Group Theory and breaking down how our team is formin’, stormin’, normin’, and performin’. See? Totally chill. No panic here.

Nov 26, 202428 minSeason 1Ep. 24

Theme Does Matter

We pitch fresh themes for "Succession", reimagining the game’s world and setting to create new dynamics and depth. From the political landscapes to gang wars to dating games, we're on a mission to find a theme to build mechanics that match.

Nov 12, 202432 minSeason 1Ep. 23

Pitch Perfect

We recap each board game pitch from our team and put them to the test in a round of 'Hit or Miss.' Join us to find out which ideas scored big and which ones are still in the prototype phase.

Oct 29, 202432 minSeason 1Ep. 22

See What Sticks

We realized we need way more game ideas, so we hit the reset button! The team is hard at work crafting pitches that we’ll dive into on the next show. Mark walks us through a pitch example for "Climb On", a climbing game where players race to the top.

Oct 15, 202426 minSeason 1Ep. 21

I’m Still Not a Game Designer

We dive into Nightmare Smashers, a game where bluffing is the key to victory. Jason, who still hesitates to call himself a game designer, walks us through the game he helped create, along with contributions from the Misplay team. We're also testing out Mark Katz's 7 Step Playtest Protocol to see how it holds up in action.

Oct 01, 202432 minSeason 1Ep. 20

The Notes

'The Notes' because it's a more concise alternative to Mark Katz's Easy-to-Remember Seven-Step Design Protocol. We talk about and apply the easy to remember steps to Jason's version of Nightmare Smashers.

Sep 17, 202432 minSeason 1Ep. 19

Back to Business

We revisit The Misplay as The Misplay Inc., a company. Our focus is on defining our mission statement and goals, and on creating the systems within the company to achieve them. And, of course, we’re throwing out more buzzwords!

Sep 03, 202431 minSeason 1Ep. 18

Nightmare Smashers

Peter, Mark, and Jason each pitch their unique spin on "Nightmare Smasher," a game concept that could be a dark atmosphere horror game or wacky family-friendly card game. Tune in to see if one of the pitches resonates with you.

Aug 20, 202432 minSeason 1Ep. 17

The Experience of Awe

In this live episode, we broadcast from the floor of Lucas Oil Stadium at Gen Con 2024. We share our awe at the massive crowds and the incredible selection of games. This experience makes us question our readiness to create our own game.

Aug 06, 202432 minSeason 1Ep. 16

We Goin’ Gen Con

We talk about our plans for attending Gen Con next week. You know, Gen Con, the General Managers convention. We share our goals, our schedule, and what we're hoping to take away from "the best four days in gaming."

Jul 23, 202426 minSeason 1Ep. 15

Arcana Rising Deconstructed

We dive into the world of Arcana Rising by Grey Fox Games, exploring its mechanics and physical design. We've said it many times, "To make games, you have to play games". We take lessons learned from Arcana Rising and apply it to our own process.

Jul 09, 202435 minSeason 1Ep. 14

It Isn’t Very Interesting

We playtest Star Crossed Realms with a paper prototype for the first time. Despite finding the game isn't that interesting yet, we uncover valuable insights about the game mechanics and the importance of iterative design.

Jun 25, 202429 minSeason 1Ep. 13

Building Connection

Swipe right on us as we return to playtesting the early concept for the dating game, a.k.a. 'Star Crossed Realms'. We highlight three areas we want to focus on: the chain, adding cards to your deck, and winning.

Jun 11, 202434 minSeason 1Ep. 12

Meet Lead Game Designer Peter

We welcome Peter, our new lead game designer, to The Misplay team! Peter shares his gaming history and all the progress being made on Star Crossed Realms. We try to paint a visual of what the game currently looks like.

May 28, 202436 minSeason 1Ep. 11

MMA Gauntlet Playtest

We step into the cage to throw down and playtest two new versions of MMA Gauntlet. Of course, the real fight this week was still with Tabletop Simulator as we try and refine our playtesting process. The Misplay 0 TTS 2.

May 14, 202434 minSeason 1Ep. 10
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