Rollplay: Court of Swords - Episode 144
The fight with Shoggoth continues!
The fight with Shoggoth continues!
A room, a book, and a voice in your head.
The crew decide to track down Southern Wind for help.
Maharib returns to the group. The Embers are in mourning.
Separated from the group, Maharib struggles to survive.
Ramus, Berg, and Ten Pillars of Gold return to the Embers’ Fortress without Maharib and encounter there has been an incident in their absence.
The Party makes there way to the Mannum-ek-Bahl and face a surprise confrontation.
The party tries to enlist the help of the Dwarves.
In this episode our heroes discover trolls in the mountains... Weird things happen.
The party seeks out allies to help combat the Mara.
Everyone figures out what to do next while Berg gets busy.
Bahath reveals their true plan, Berg bestows a gift to Vani and Maharib's past is revealed.
A battle between two powerful entities: Fire and darkness commences... All in Ramus Krill's head?
The final Live Live show of the decade! The party comes to terms with the fate of Amira, try to ignite a soul, and much more all in this double length episode!
Berg pours his heart out to Vani over past traumas.
Maharib leads the party in to the mountains where a battle ensues and a winged shadow looms overhead
Ramus struggles to understand why people worship the gods. Ten Pillars has a grand plan to combat the Mara and Berg... Gets drunk.
Maharib ventures into the mountains, Berg and Ramus go into the library, and Ten Pillars of Gold meets... an interesting individual!
The party splits as different characters have different agendas.
A new politician shows his face as the group appears in their world once again!
It's hard to write a synopsis of this episode. Just listen to it - things get a little crazy.
After a fight, the group departs once again for the bright light in the sky. Maharib chases a figure, and a god shows up. Literally.
he group descends into a temple of ash to find... well... just listen in!
Ramus surprises the group with a new spell which leads to some peace and quiet until the powers that be have their response...
After much deliberation, the group descends down into the worm and finds a door which... you know, you should probably just listen and find out what happens!
The group appears outside the city and makes way for ol' BF's farm only to meet his followers, a giant worm, and then a shocking revelation!
Maharib deals with his newly agreed upon pact and discusses his experience with the rest of the group. They find themselves outside the city now and en route to meet an old friend...
As the group descends into a tunnel to reach the outside of the city, all hell breaks loose.
The party attempts to escape the city and runs into some trouble after Broken Promises leads them into trouble.
The group is still figuring out what makes Ramus so gosh darn lucky and Berg returns from "upstairs". Broken Promises has a run in... with some people with some everlasting effects. And then, an old friend shows up!