Print It and Ship It - podcast cover

Print It and Ship It

Adam's Apple Gamesadamsapplegames.com
A roadmap to designing and publishing board games by Adam's Apple Games.
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Episodes

Episode 113 - How to Protospiel

We talk about our plans for upcoming Protospiel Madison 2018, and how to approach protospiel to get the maximum returns.

Dec 13, 201840 min

Episode 110 - Listener Questions

We take some questions from the audience and answer them. How do you deal with accounting? How do you deliver games to backers, how do you handle international fulfillment?

Oct 14, 201842 min

Episode 108 - How to Theme an Abstract

The abstract game is a classic game that has the ability to stand the test of time. They are generally very light in theme if any is present at all and minimalist in design. A new rush of themed abstract games are emerging. We explore our own.

Sep 13, 201849 min

Episode 107 - When is my game finished

Game design is challenging! One of the hardest things to know is when your game is actually finished. We've finished a few games and will shed some light from out experience.

Sep 01, 201839 min

Episode 106 - Marketing a game after release

Marketing is always important! There are a ton of resources on how to market pre-release, but we'll go through our own thoughts about post-release marketing.

Aug 21, 201841 min

Episode 105 - Post Gen COn

How was your Gen Con? Ours was a blast. We chat through our top 5 things from Gen Con this year.

Aug 14, 201837 min

Episode 102 - Game Design Vision

Every game design goes through an inflection point challenging the vision of the design. You can either stick with the vision or pivot. We talk through our current design and previous experience when challenged with this vision inflection point.

May 19, 201834 min

Episode 101 - Should We Host a Podcast

Introduction to Print It and Ship It by Adam's Apple Games. Should we host a podcast on our journey as board game designers, self-publishers, and publishers?

May 17, 201831 min
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